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Vehicle Phasing, a How-To guide

26 Feb 2015, 23:46 PM
#1
avatar of Cruzz

Posts: 1221 | Subs: 41



1. Take any two vehicles. Big ones like Panthers, Elefants, Tigers are best, but this affects all, it's just a question of how easy it is.

2. Make vehicle A move. Rotating counts as moving, in case you are wondering. Make B vehicle move in a way that makes it collide with vehicle A. Click multiple times if you get temporarily stuck on A.

3. Congrats, you have phased through.

Honestly this is pretty freaking broken. While the vehicle sizes have huge issues in themselves, this is clearly just the game engine completely ignoring the bounding boxes whenever move commands are issued and both units involved are moving. While this bug might be age old, that doesn't mean it should be revered and left at peace.

...and so as a tip, if you absolutely want to block someone with a vehicle, spam stop as soon as you block him once, and don't even try to move. Stopped vehicles act as reliable blockers, moving ones never do.
26 Feb 2015, 23:48 PM
#2
avatar of siddolio

Posts: 471 | Subs: 1

Epic nice
26 Feb 2015, 23:55 PM
#3
avatar of siuking666

Posts: 707

jump backJump back to quoted post26 Feb 2015, 23:46 PMCruzz


1. Take any two vehicles. Big ones like Panthers, Elefants, Tigers are best, but this affects all, it's just a question of how easy it is.

2. Make vehicle A move. Rotating counts as moving, in case you are wondering. Make B vehicle move in a way that makes it collide with vehicle A. Click multiple times if you get temporarily stuck on A.

3. Congrats, you have phased through.

Honestly this is pretty freaking broken. While the vehicle sizes have huge issues in themselves, this is clearly just the game engine completely ignoring the bounding boxes whenever move commands are issued and both units involved are moving. While this bug might be age old, that doesn't mean it should be revered and left at peace.

...and so as a tip, if you absolutely want to block someone with a vehicle, spam stop as soon as you block him once, and don't even try to move. Stopped vehicles act as reliable blockers, moving ones never do.


Nice way to "counter" mark target T34 swarm i guess
27 Feb 2015, 00:03 AM
#4
avatar of Ginnungagap

Posts: 324 | Subs: 2

The CoH2 engine never ceases to amaze. As if the pile of engine-related quirks wasn't big enough.
27 Feb 2015, 00:35 AM
#5
avatar of Cabreza

Posts: 656

Very useful info Cruzz.

Thanks!
27 Feb 2015, 07:18 AM
#6
avatar of ElSlayer

Posts: 1605 | Subs: 1

jump backJump back to quoted post26 Feb 2015, 23:46 PMCruzz
...and so as a tip, if you absolutely want to block someone with a vehicle, spam stop as soon as you block him once, and don't even try to move. Stopped vehicles act as reliable blockers, moving ones never do.


Oh, thank you so much!
27 Feb 2015, 07:23 AM
#7
avatar of sir muffin

Posts: 531

can't wait to see this used by streamers until they get their stream blocked from coh2.org

:snfBarton:
27 Feb 2015, 07:31 AM
#8
avatar of Sarantini
Honorary Member Badge
Donator 22

Posts: 2181

can't wait to see this used by streamers until they get their stream blocked from coh2.org

:snfBarton:

MVCaptainsprice
27 Feb 2015, 15:07 PM
#9
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

its like panther and sherman are hugging. beautiful to say the least. . . .
27 Feb 2015, 15:50 PM
#10
avatar of G4bb4_G4nd4lf
Donator 33

Posts: 658

What mod/tool are you using?
27 Feb 2015, 15:53 PM
#11
avatar of Death's Head

Posts: 440

Happens way too often with friendly units....
27 Feb 2015, 17:05 PM
#12
avatar of Cruzz

Posts: 1221 | Subs: 41

14 Mar 2015, 18:55 PM
#13
avatar of pigsoup
Patrion 14

Posts: 4301 | Subs: 2

bump. this gotta be fixed.

it is crucial for medium to cock block heavy's rear in order to swarm & do damage. i can recall at least 3 incidents last week when tanks would just phase through and the tank turret had to rotate 180 degrees & bounce off against front armour instead of getting a killing shot from the rear.
26 Aug 2015, 18:51 PM
#14
avatar of Blackart

Posts: 344

I lost a tank because of it. A turretless TD just phased through my tank by moving back and killed it.
25 Dec 2015, 16:01 PM
#15
avatar of The amazing Chandler

Posts: 1355

Is this intended or will this ever gonna be fixed (Relic)?
25 Dec 2015, 16:52 PM
#16
avatar of Omega_Warrior

Posts: 2561

I always assumed it was intentional. Otherwise units might get perma stuck in traffic jams.
26 Dec 2015, 18:56 PM
#17
avatar of The amazing Chandler

Posts: 1355

At least they should fix it half way. Opponent Tanks should not phase through, only allied tanks. That would make a little bit sense.
Phy
26 Dec 2015, 19:55 PM
#18
avatar of Phy

Posts: 509 | Subs: 1

It's called quantum tunnelling you folks. Great that coh2 engine has all physics laws and not only classical ones.
26 Dec 2015, 20:04 PM
#19
avatar of some one

Posts: 935

I make it simple.

1. If you wanna block enemy vehicles get somewhere behind and press stop even at a side of it.

2. If someone drive behind ur vehicles prey that enemy doesn't know about "Stop" button.
26 Dec 2015, 23:22 PM
#20
avatar of general_gawain

Posts: 919

jump backJump back to quoted post26 Feb 2015, 23:46 PMCruzz

...and so as a tip, if you absolutely want to block someone with a vehicle, spam stop as soon as you block him once, and don't even try to move. Stopped vehicles act as reliable blockers, moving ones never do.


Thanks, thats great to know, I can't say how many times I flanked a tank and it drove through my blocking tank, barely escaping the death trap with little more than no health left. Later this tank came back and punished me for not knowing about this hint.

But why you think its a bug? It is a part of this game since release, if Relic hasn't fixed it up to now, it has to be a "feature". ;)
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