How about you get a T-34 and then you could (for a price) upgrade the chassis to SU-85/100/T-34/85 etc... bit ahistorical but perhaps an interesting system... Put the T-34 in at T4 and shove all our T-70 variants in T3... Perhaps also provide something at T-3 (like KV-1 or KV-85) to make it worth something as well...
It seems to me as well that this should work to a similar effect with the KV series... KV-1 can be turned into KV-1s or KV-85, or KV-8 or even SU-152...
Requires a lot but maybe worth it... Might add some spice to the game where Soviets can have a ton of specialised variants or masses of one tank model and then Germans have a more standardised approach... |
My fantasy would be the addition of the Finnish to CoH2...
Wombat, seeing what you said, I think what you've just said makes a lot of sense. CoH2 is failing, it's got this big cloud over it's head of being P2W and imbalanced. Wouldn't it make sense to start all over and remake vCoH as... umm... vCoH2? Even so, I have reservations as it's still less than a year since CoH2 came out, that's awfully fast pump out a new game, but then why not considering CoH2's rep. I do hope that this isn't the case. TBH I'd much rather keep to the Eastern Front because my interests lie primarily there and anyway, what would you do that vCoH hasn't done the same or better?
We'll see, I'll be staying up tonight to watch what happens... |
Don't want US in CoH2 as it is now to be honest.
FWIW The IS-2 and KV series voice overs both refer to themselves as "Heavy Cavalry" |
+1 for entertainment purposes! |
Battle of the Bulge would be an interesting choice... But I think we'd never see any Soviet players in automatch ever again because faction design and teching can only be superior to the Soviet's design... |
So it's not just the Americans complaining about Pioneer spam eh? |
Cataclaw just have a game, a vet 2 pio capping a point without cover, Guards with DP28 charged the pio into point blank range, Pio squad wipe the Guards with 2 men survived.
Oh dear... Guards sound like they've been nerfed to hell... |
What's the story of Guard's DPs? They've been upped to 100 muni and don't seem to have been given anything in return. My experience previously of them is that they don't hold a candle to the (now cheaper) MG42... are they better or are they the same? (if they are the same then that's one hell of a nerf, the DP weren't worth the 60 munis as it was last patch... |
You're slow to build P4s then if you can not get one sooner then 16th minute of the game.
Not addressing the rest as this was the most noticable 'mistake' you've made.
Mere details, do the points I've made still stand even if I got that detail incorrect? Of course they do. |
My opinion is that its a flame tank that in my experience comes out about the same time as a P4... and the P4 is far better at destroying a KV-8 than a KV-8 is of killing a P4. So it's not like a Flame HT which is capable of arrive before the Soviet player has any effective AT.
So, it's ability to annihilate infantry squads is okay... in that what else is it good for? FWIW the Elefant is in a similar role and we don't have too many complaints about it annihilating Soviet Vet armour... (if there is any). The problem is as we see that vet German infantry gets annihilated (possibly) in a single burst from the KV-8 if things go badly.
The problem as I see it with the KV-8 is that it's the CoH2 equivalent of a suicide bomber. It has massive damage to certain units and its health and armour allows it to take massive damage from its equivalent counters and it comes before larger counters such as Panthers/Elefants etc. There's very little (apart from a riegel mine) which is guaranteed of stopping it and those which can do so too late to prevent full retreats or squad wipes. Basically the KV-8 is the ultimate breakthrough weapon because its able to charge and throw the whole German's line into disarray.
The problem with the KV-8 and any nerfs or buffs to it is that it is very delicate. Too good and we need only look a this thread. Too weak, and it goes the way of Penals and the like. Indeed, Penals are a pretty decent infantry equivalent to a KV-8...
Honestly, I don't know what can be done to fix the KV-8. German squad size changes might be an option, but that's a bit much just for one unit. Flame Weapon mechanics changes could render it to uselessness as well... Probably, as with so many other units and abilities in the game, it just needs to be taken away and something actually balanced and useful (SU-100, ISU-122, KV-85, IS-85, T-35 (now that would be awesome!)) can be put in the game instead...
For the moment, it'll have to come down to the balls of the German commander to stop it... Teller/Rigel Mines, Target Weakpoint, even panzershreks (which have the same range as a tank gun it appears) should do the trick, the shreks are a bit dicey even so... |