^^
You're absolutely correct, but why do I have to spend 90 munis (I hadn't chosen T1) to clear a bunch of barbed wire? |
Well, I tried this in a 2v2, had a guy raging at me about Soviets being the noob faction as my cons outflanked his MGs constantly (he complained about spam, but it was only 5 cons at that point).
Anyway, I'm gonna be using this doctrine a lot more in future, it's just hilarious! |
Fucking laughable.....
That just sums up my whole opinion of the game's design currently... |
Why is there such a thing as reinforced wire for OKW, what is the reasoning behind it?
For the life of me I can't understand it's need to exist over your standard wire.
I just came out of a game where OKW wired off whole sections of line to us, and we couldn't do anything against it until vehicles came out.
Is there some tiny reason why it's there?
Isn't standard barbed wire enough? |
Jackson has its problems, but give how it shuts down Ostheer T3, I don't think it needs buffs currently.
It'd be like buffing the Ost panther because it nullifies Soviet T3, oh wait. |
My biggest Macro mistake is probably playing Allies in the first place...
For Axis, I'm going to have to blame it on my teammate, there've been some shockers recently... |
So... after having the worst spate of utterly incompetent teams, I'm gonna sink my teeth into the angry bears, I ask you all for your forebearance.
Aussie member, who do I go to to sign up? |
Can you imgaine how the Axis fanboys will flip if their Volks squad are reduced to 4? I think I advocated before about giving OKW a "tank buster" squad from PE faction. Give OKW TB 4 man squad and give Volks MP40s.
These WW2 games are ruled by axis fanboys, I doubt you'll ever see much in the way of nerfs to Axis units... The tears would be too much. Personally I think the inclusion of the ostwind (and the set up of Soviet tiering) makes it quite clear what side Relic leans to... |
After trying out some new strategies in 4v4, it's become clear that the only way to succeed is to follow the meta to hell and beyond. That's not fun. It goes against the whole spirit of Company of Heroes and wargames in general. Build orders aren't fun, they're tedious and depressing.
So, in the interests of diversifying this frankly boring meta, here's my 3 most important suggestions for making things more interesting and more diverse in company of heroes.
Please add your own. I hope Relic takes not of this and begins to seriously think about changing up the game's standard builds, because in all honesty, the gameplay is trash at the moment, dominated by elite units facing off against weak units, effective armour and AT stacked on one side and brainless blobbing everywhere. It's not fun.
My 3 suggestions:
1. Make Allied non-doctrinal armour effective.
There's no reason to build any non-doctrinal armour when you know that it'll be destroyed the second a panther or KT shows up. There's no point in them currently. The only effective allied non-doctrinal tank is the jackson, and it has a pile of problems in and of itself.
2. Rework doctrines.
Certain doctrines have it all. They have the artillery strike, elite infantry, an awesome tank, or some combination of the above. Other doctrine have none. That means certain doctrines are awesome whilst other doctrines are overused. I doubt half the Soviet doctrines are used in the current meta. That's not good. It'd really boring. I can certainly say the same for Ostheer. Certain doctrines you'll find are always in a player's deck. Doctrines need to be diversified, balanced and certain abilities reworked. The synergies as well need to be looked at (Jaeger armour for example, has the ability to call in an elite tank destroyer, yet at the same time has the power to call in recon and a bombing strike to knock out any artillery built to counter that TD
3. End blobbing.
Blobbing has to be the worst part of Company of Heroes 2. For a game that prides itself on authenticity and tactics, blobs laugh in the developer's faces. Well set up MG? kill it with a blob. Effective defense? Kill it with a blob. Medium tank? Hit it with the blob. Blobs need to be whacked hard with the nerf bat. I'd recommend a debuff and heavy damage and accuracy modifiers for units closely clumped together.
There's some of my suggestions. There's a lot more I could add. Currently the meta is stale and mouldy, and I'd rather it wasn't like that.
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Well, trying this out in 4v4 it didn't stand a chance ![:( :(](/images/Smileys/sad.gif) |