Make T34/85 stock unit and soviets will no more use only 2-3 commanders with tanks everytime. |
- allies are kings in category "Handheld AT"
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That makes little sense. All the weapon you mention require the conscripts to be stationary to fire them, actually 7 men conscript on the move would have more DPS on the move than 5 men conscript on the move +1 weapon that does not fire.
Osttruppen are 6-men squad with LMG, snare and can build defence.
They are ideal infantry for Soviets |
MG-42, Bren, Vickers, Schreck, Bazooka with any of these weapons. Conscripts will be better than the 7th person. I prefer an aggressive style of play with significant microcontrol. So a weapon upgrade is more useful to me than a bonus of accuracy from a static state. I do not need this illusory merger bonus. I need a normal basic infantry, and this right is called basic infantry, it goes from patch to patch from Conscripts to Penal and vice versa, because it is impossible to make two starting infantry units equally useful (no faction has such a stupid design), because of this we come to the strange concepts of the 7th person inventing strange roles for them. And I continue to think that we should remove one infantry unit and make the remaining unit competitive for the starting infantry of the remaining factions.
+1 |
Imo the 7 men upgrade is badly designed.
I currently "competes" with other doctrinal upgrades since it mutually exclusive.
I would test removing the extra model and reduce cost to 10-20MU (or make it passive), remove the cover bonus and leave XP gain and reinforcement reduction.
In addition PPsh now take a weapons slot, "hit the dirt" becomes a separate ability, Weapon Drop is simply completely redesigning or removed.
Only if cons gain non-doctrinal LMG upgrade after T4. |
Its an argument, but not a good one. Because the mode wcomes with a larg nerf too.
Same would be for Wolverin, it has 60 range on the move. StuG G would be immobile while having worse pen.
.....
Simply give a long refresh rate to the ability, so you can't troll with it.
Original balance is about every faction that something is missing.
62,5 range StuG is the same stupid idea, as 62,5 range Su-76. |
My dream:
OKW commander with JagPanther. |
For UKF my opinion is increase squad size upgrade same time reduce 1 squad pop,so it 5men IS and Engineer won't take more pop
For Ost,maybe only for grenadier and panzergrenadier
Blobs 5-men shreck PzGrens? No. |
Soviets aren't as reliant on the IS2 as OKW is on the Tiger. They can use KV2 and ISU instead.
Also the IS2 gets armour + AOE nerf while Tiger gets AOE + veterancy+ tank commander nerf. IMO Tiger nerfs will hit a lot harder.
Tiger now overperforming all axis tanks. Tiger doc in every game. |
..... Once the Tiger gets the quadruple nerf I don't see how these match-ups are going to be balanced at all.
Tiger nerf is hand on hand with IS-2 nerf. |