Well...if the full munition income is here to stay, there is a shitton of OKW abilities that are waaaaaaaaay underpriced
Examples:
Fusilier G43, 90 munition, stronger than 3 BARs, 180 munitions+150mp+15fuel
OKW booby trap, 50 munition, exactly same ability as soviet doctrinal booby trap, 100 munitions
Infiltration nades, 10 munitions, exactly same ability as assault grenadier nades, 45 munitions
etc etc
Fusilier 3 G43, 90 munition
Gren 2 G43, 45 munition
Cruzziiiiii RLY? |
People still buy BARs?
Without M1919, they are still better than having none. |
Bazooka rifle spam with double bazooka?
Can we not discuss 10k rank 4v4 games please?
I did that in 1v1, umad bro? |
JohnnyB I did not mention You anywhere, just said I have feeling like this forum is Axis' forum.
Ok, let's put it this way.
No caches. In 4v4 in does not matter. In 1v1 you will not build any in most cases.
So where to put all ammo? In schrecks. That means you will probably have a lot of free ammo because there are no other upgrades for inf. Obers and Falls are already equipped. This leads us to grenades spam everywhere.
You do not need to hesitate between AT or AI upgrade and all ammo go for off-map and grenades.
How about Soviets? You need to consider which way to go. If you go for Guards and DP-28 you will probably give up ZiS barrage. If you go for schocks and use their grenades, you will not use barrage or mines. Choice is yours. Taking one thing prevetns you from taking another.
Ost? Here is a real problem. You have to chose if you want lmg or upgraded sdkfz, or maybe flametruck or schrecks. You cannot afford everything.
USF are the same. If you go for M20 and At mines, you will delay AI upgrades. If you go for bazooka, the same thing will happen.
All these decisions are crucial in first few mins.
OKW does not have such problems. Just upgrade Volks and rest spend for anything.
SlaYoU, I will not even respond to You since You called me a troll. Next time check someone's posts or something before you judge.
Really dude? Anytime I played as Allies I can spam muni ability without thinking for a sec because they are dirt cheap.
USF have no real mines so you can dump them all into weapons, Soviet can throw whatever they need because they have no real muni sink. Only Ostheer is extremely muni dependent because wothout upgrade, a lot of their units JUST SUCKS. |
Cause Im using mobile phone and cannot respond to everything.
I used my iPhone typing the sole reasoning reply in this ocean of bullcrap. :/ |
Players can't leave their games? REALLY? |
And have good anti tank abilities? let me see... Soviets, USF.
You count Volks screck are good? They are just supporting AT weapon (with 90 expensive cost), you still need Raketen or other specialist AT unit to kill.
OKW have no good vehicle ensnare (except Falls faust and mines) (Fusis nade is still buggy as hell), if you are not asleep, you won't lose tanks to Volks screck. |
The problem with the OKW is they have no restrictions in terms of how they use their infantry. They get to use panzershreks, while also tossing around grenades like they're candy. This means that their infantry can fight tanks, infantry, light vehicles, etc. The only real area they fall short is vs MG's. And as you can see by the forums, "Nerf maxims" is a common post from axis players.
Suggest a faction that their troops can't throw their nades like candies? |
USF: Airborne (OP M1919 Airborne, Skillplane P47) > Infantry (Still OP M1919) = Armor > Elite Rifle > Recon > Mech (worthless)
OKW: Basically all are good, the least useful is Elite Armor
Ostheer: Ele, Luftwaffe, Elite, Joint Ops, Mobile Defence, Close Air support, Oppsttrupens
Soviet: Basically all are good and too good, except the joke of NKVD. |
If you are in the alpha, you will know OKW with 66% muni income is bullshit. (even after first buff)
because with the fuel struggle, you can only have 33% muni which is close to nothing.
Sturmpio can never mine, they even struggle to piss out a sweeper, Volks can only getting screcks and never able to spare a nade, not even talk about Falls and Ober special ability and their nades.
Now with conversion OKW can choose 50% muni, 100% muni, or sac fuel for insane amount of muni, which is great for strategical design, you can finally able to choose options, but not sac a hell lot of mines or nades opportunity for a sweeper or stupid screck.
Seriously, WTF with these forum posters, "BECAUSE BY DESIGN", this is NOT a FREAKING valid argument. |