They need the first screck, very very badly to defend against M3, Rakentenwerfer ARE VERY unreliable shooting at early armour car.
Munition are for enhancing units and mining defense, it should not have a handicap limit strategic choice.
Thank you. |
http://www.coh2.org/replay/25046/closeairsupport--way-to-survive
This one works perfectly, playing very defensive and even not aggressive getting extra points in T1 stage, putting MG and Gren at vital points, make sure the Rifles won't dare bullying your manpower while the mortar keep hurting them. Without manpower bleed the Pak can reach faster, the M18/M20 won't end the game right away.
Then spam as many LMG Gren as you can, bullying the Rifles back.  |
Absolutely NOT worth.
The stupid design of COH2 flamer making them to easy to get crit and explode, and 60 muni wasted, right away. |
Hmmm, won't a MG-heavy strat run into lots of problems against Smoke Nades?
It does, but I don't think there is other choice left.
Getting Grens before T2 is equal to suicide, Rifles eat them alive. |
He quitted streaming SC2? |
I'm not complaining about schrecks, just that it would be good if raketenwerfers were useful for early game.
I wasn't blaming you complaining anyway, the Rakentens are the earliest ATG but they are VERY unreliable against early game light armour.
They are doing fine shooting T34, maybe M3/M20 having some magnetic deflecting shield jamming its warhead. |
You think it would be better if they made raketenwerfers viable instead of schreck atm, they miss too much and take too long to aim.
I never get why those guys whining volksscrecks that much, OKW have no true tank ensnare except Falls. Volkscrecks alone can never kill the driver were asleep or got damaged engine, 90 muni for one screck (and it is weaker than PG screck) is actually stupidly expensive. Volks do not really have good killing power if it is not the nade squad wiping careless Allies squad. |
Oh that poor underpowered OKW previously, with weak early game and weak late game. 
Go laddering OKW 1v1 into top 20 or GTFO.
I have enough of Relic Flying Dutchman balancing, being forced to Kubel2Win make me start hating OKW like Soviet. |
Relic just fuck up OKW more with this 80% munition FFS.
It does not only affect OKW munition invest, everyone would transfer muni into fuel anyway, making OKW suffering the handicap from 50% into 40%, fuel income also reduced because of less muni transfer into fuel.
I don't care shit how OP is OKW in 3v3, 4v4, but this lazy balancing method just FUCKED UP 1v1. |
I really don't get why Ostheer need to pay tech for nothing, and require a Pio to build the buildings, but USF unlock tech by giving a elite squad. |