It wasn't really Angoville any more, so not sad to see it go. Let is stay in vcoh where it was way more fun to play.
I know it is different, but Angoville, Langres, Semois, they defined COH. Fix them instead of removing them please.
I still playing both COH1 and COH2 though. |
in 32bit mode, i have ryzen 3700x and the benchmark gave me minimum 55fps. what does your 5800x gives you ?
Gonna check after work. |
Angoville removed, another COH1 legacy removed, WTF man? |
You can test and play on the 64 bit version only in customs. All your friends need the 64 bit version too.
If you want to play automatch and / or with friends, you and them need the 32 bit version. So you have to repatch back.
Beside that all, i am not sure if the 64 bit test version is still active from relic^^
So is it already 64bit or not? |
Another thought on running with VSync turned off:
When I turn it off and am running 100+ fps, my keystrokes are updating way too fast and the screen flies around.
Anyone else have this happen?
Not really understand, can you explain more on this? |
You aware of walking stuka?
I suggest you launch up COH1 and try before saying this.
I failed to see walking stuka can kill a panther, or IS2/comet in COH2, with laser accuracy. |
meh
trash
RNGfest
nerfed to oblivion
not gonna live long in a 4v4
trash
no... its used like a grenade at best
out of 15 arty pieces 6 of them are irrelevant/bad/got nerfed hard/unreliable... so you have 8 arty pieces distributed among 3 facs as opposed to 7 arty pieces distributed among 2 facs... youre objectively wrong mate...
also quantity of arty pieces doesnt mean shit... you can have a thousand arty options in 1 fac but if all of them are shit then it doesnt matter...
What bullshit is this?
You want COH1 Brit instantgrib everything creeping barrage in COH2? |
That is a good question.
When testing your FPS it should be turned off so you can see the actual FPS you are getting. I use the STEAM overlay for FPS.
Vertical sync was needed in the old days so you didnt see tearing (weird artifacts) on the screen as you drew new data to the frame buffer and it was showing old data. So you would get half new data half old data.
V sync makes the GPU wait until an old CRT monitor is in the process of moving the electron beam from the bottom of the screen to the top. So no data is being drawn while you put the new image into the buffer. Early videocards only had memory you could write to while it was not being read from. So Vsync was the only option. LCDs do not have a refresh exactly so it may not be needed in most situations. And all it is doing is adding a WAIT period for each frame you draw and slowing down your game.
I always have it on since I only play Coh2 and 60 fps is fine for me. When I turn V sync off I get much better fps but then my GPU fan starts spinning up and making a lot of heat.
You should definetely turn it off and check how it goes. Also verify that the graphics settings are at a high refresh rate. When I start changing resolutions from 1080 to 4k, windows changes my refresh rate to 30 Hertz and I have to manually fix it. I am only using HDMI cables so I dont think it can do 60Hz at 4K. I think you need a DisplayPort cable for 60Hz. But I am guessing.
SUMMARY
For BEST performance, turn V Sync off and if the screen starts having distortions that bother you, turn it back on.
Thanks, I would have it off by now. |
Just for giggles I have been testing a couple PCs at home:
PC 1
i7 3770
Turbo: 3.9 GHz
Cores (Threads): 4 (8)
GeForce 1070ti 8GB
Perf Test LOW: AVG 60 fps @ 1080p no sync
PC 2
i5 8400
Turbo: 4.0 GHz
Cores (Threads): 6 (6)
GeForce 1060 3GB
Perf Test LOW: AVG 90 fps @ 1080p no sync
So the newer i5 8400 is 50% faster even though it has a MUCH slower videocard. The main difference is the memory speed and memory interface. The i7 DMI is 5GT/s and the i5 DMI is 8GT/s.
This points me to the fact that a lot of the work of the game is done on the CPU and has to be transferred either to/from memory or to/from the videocard. Obvious things are the FOW calculations and pathing. Assuming they are done on the CPU.
The old i7 has a memory speed of DDR3-1333.
The newish i5 is DDR4-2666.
So I am curious if it is best to get the newest mobo and fastest ram you can as opposed to throwing money into a better GPU. Of course the GPU may help other games.
Another interesting value was updating the GPU settings to a medium level made almost no change to the FPS in the tests. Which indicates the GPU is not a factor on speed at lower resolutions. Maybe at 2k and 4k you will see some differences.
In the old FPS days, the amount of L1 and L2 memory cache was key. If you could get your larger loops to run inside this amount of memory you could bypass the slower main memory. Not sure if that matters here, but I note it since the data sets being operated on may be much larger than a typical FPS game.
The search for fps continues...
Should we keep vsync disable? |
Uhm i get over 60 fps at most time with a pc from 2012.
You havent maxed antialiasing right, cause that is fps bruner
I don't, AA is useless in 2K / 4K.
Launch up COH1 with this new config it can keep seemlessly smooth staying at 170Hz in 2K with everything max out. COH2 was running like garbage. Seriously it is a 3080. |