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Post History of Abdul
Thread: Display Support weapon health bar29 Sep 2013, 17:52 PM
+1 In: Lobby |
Thread: How to understand scatter/area effect?28 Sep 2013, 17:51 PM
Every soldier in the area gets 80 damage. That's how it wipes out squads. ok, that makes sense. On a related note, the tiger and t34 share the same scatter and area stats, except that tiger has better scatter distance 4.3 vs 6.9. Given that the tiger damage is higher, that means the tiger should be much better in killing infantry, but in practice I don't find it particularly better. Are there any additional factors influencing this? In: COH2 Gameplay |
Thread: How to understand scatter/area effect?28 Sep 2013, 08:41 AM
He is referring to Area of Effect. So for example you have an explosion: Soviet Mortar stats Hey thanks allot man, that was really helpful! See comment in bold, do all soldiers in the area get each 80 damage, or is the 80 damage spread over the number of soldiers in the area? In: COH2 Gameplay |
Thread: Beta Play Test27 Sep 2013, 21:24 PM
I stopped at 00:20:00 because I didn't notice anything new In: COH2 Gameplay |
Thread: Beta Play Test27 Sep 2013, 20:28 PM
am I the the only one or this video doesn't want to load? edit: sorry, after about 5 minutes the page is visible and video is loading normally In: COH2 Gameplay |
Thread: Blitzkrieg tactics balance issue27 Sep 2013, 19:40 PM
I agree with the OP: engine damage should disable blitz. I have much easier time using german tanks versus soviet tanks because of this ability plus the cheap smoke grenade ability. In fact, I see it all the time, players using german tanks throw them into extremely reckless position/situation and then just get out of it with those abilities. There is one situation, however, where I think blitz on an engine damaged tank is kind of fair. Its when you get rammed. In: COH2 Balance |
Thread: Mechanized Assault big impact early game?27 Sep 2013, 17:23 PM
From what I've read the reason for the changes is to make them come in the game a bit later and due to ammunition cost you're supposed to sacrifice some of the upgrades or have them latter. The ammo increase messes up many things for the german player, they could have achieved that by increasing cost a little and increasing cool down significantly. In: COH2 Balance |
Thread: How to understand scatter/area effect?27 Sep 2013, 17:18 PM
ok so you are saying from 0 distance up to near distance rating gives full damage and from near to far distance rating gives linearly scaling decrease in damage until it hits zero once it hits the far limit. What is the accuracy scaling you are referring to? In: COH2 Gameplay |
Thread: Scout car 221 now cost 15 fuel?27 Sep 2013, 17:01 PM
plz plz plz plz plz plz plz plz plz keep your opinions about the unit:
and me: no this is how it should be that thing is junk. let me guess you are one of the people who only make soviet snipers? to yourself Because we are just here trying to figure out what changed its cost and hopefully grab attention of the developing team in the process. In: COH2 Bugs |
Thread: Scout car 221 now cost 15 fuel?27 Sep 2013, 16:11 PM
I started playing today and noticed the scout car cost 15 oil. When did it change from 25 fuel, and why? Is this a bug? In: COH2 Bugs |
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