How much does green and yellow cover give damage/received-accuracy reduction? How about red cover how much does it increase it?
Thanks in advance
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Thread: Infantry Cover Modifier 13 Oct 2013, 19:40 PM
In: COH2 Gameplay |
Thread: Clash of Titans - Hansi vs VonIvan13 Oct 2013, 17:19 PM
omg, the dude is gonna fray his brain in 5 years In: Replays |
Thread: Clash of Titans - Hansi vs VonIvan13 Oct 2013, 17:13 PM
fun fact: what is cpm? In: Replays |
Thread: Clash of Titans - Hansi vs VonIvan13 Oct 2013, 17:12 PM
I like how some people loose X games in a row against the same person, than pull a single win against that person and instantly pride post it without mentioning the previous games whatsoever. Sportsmanship at its best. That's not fair to say, because there is no such rule where you have to post the previous games. Plus the previous 2 games weren't that good. This game however is really good and I am sure everyone that will download it will enjoy watching it. In: Replays |
Thread: Clash of Titans - Hansi vs VonIvan13 Oct 2013, 16:12 PM
A 1 hour epic with more t34s and panzer IVs than you could shake a stick at. ENJOY!!! Thanks for posting this. I left 15 minutes into the game to pray and then went to the store for ice cream and when I was back you guys were still beating each other, lol. Really GG In: Replays |
Thread: An essay on Soviets and a radical proposal12 Oct 2013, 08:40 AM
This can help
Yes like Moscow outskirts Also, if soviets manage to take and hold both of the fuels, germans can still cope with soviet armor with munition based AT weapons like shrecks and MP based pak's that penetrate a frontal armor of pretty much every single soviet vehicle. That's the main problem ZIS guns are not viable after ostheer armor reaches vet 2. It's somewhat viable against t3, but needs a penetration buff to be viable against t4 and tiger. In: COH2 Balance |
Thread: Suggestion for German Mines12 Oct 2013, 05:49 AM
Plus engineers in coh2 are expensive and more so for soviets (cost 240mp, reinforce 30mp), so its not feasible to make one engineer squad dedicated to revealing mines and tag it along with infantry just like was done in coh1. In: COH2 Gameplay |
Thread: Suggestion for German Mines12 Oct 2013, 04:28 AM
theres too much micro in building one patch of smines, it should be changed to building them in a chain like vcoh for 40 muni a pop and shouldnt be exploded by tanks. they should also have the warning signs. another suggestion would be that pios can build the signs without laying the mines for 10-50 mp or 10 muni without laying the mines to add a mind games element to the area denial cool idea, but I think this should be made as a commander ability, otherwise it will be spammed beyond reason. I think tanks destroying s-mines is pretty fair, because tanks only come after 10-15 minutes of game play. That's plenty of time for s mines to do their damage. In: COH2 Gameplay |
Thread: Suggestion for German Mines11 Oct 2013, 07:18 AM
I just finished a game against a soviet player that was spamming them. Throughout the game his mines took out no more than 1 or 2 of my soldiers. Against infantry they are not always as effective as the s mines. In: COH2 Gameplay |
Thread: T34/8510 Oct 2013, 21:34 PM
I find the t34 85 only useful in games so intense I must skip t3 and focus on working with infantry. In such games, I often go 3 cons, 1 m3, eng flamer, 1 sniper, 1 heavy mortar, 2 guards. So there isn't even time to spare the engineers to build a second building (t3). That's where calling in the t34 85 becomes useful, but even then its performance against other tanks is disappointing. As mentioned by others, penetration need to be increased on this tank. In: COH2 Gameplay |
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