Ah my strategy exactly 1 85 supported by two conscript squads, this is a very good strategy but incase you germans think its op you may want to check the corner of your p4's they have this crazy blitz ability that get this makes them go faster... now maybe your not smart enough to use that ability but just because you cant play doesn't mean something's overpowered.
Oh! and get this the germans have these troops with these things called tank fists that do samething as at nades... I don't know if you've ever tried to get one of those sons of bitches to turn at a tank when it has been engine damaged but I don't think ive ever won a tank v tank battle if the engine was damaged. if you don't want to lose your tanks so easily don't keep plowing straight into conscript squads... that's like driving a clown car into a triple at gun battery.
This is exactly the kind of half-baked, insane response I've come to expect from Soviet players when defending their precious SU-85s. Yes, Panzer IVs get blitz (so do Ostwinds, Panthers, and Tigers) but guess what... that's a veteran ability. It is not available the second the tank enters the map. The SU-85s ability to scout for itself? Not so much.
Yes, Grenadiers get panzerfausts which are the equivalent of the Conscript's AT grenades but when was the last time your SU-85 had to charge an infantry-supported German tank and circle it just to stand a snowball's chance? That's right. Never. Supporting a tank that gets to sit back and snipe is an entirely different beast than supporting a tank that has to rush forward or flank. So if the SU-85 never even has to enter the Axis tank's gun range, never mind the panzerfaust range, what good are the fausts? Infantry obviously can't keep up with a rushing German tank, and they have no chance of chasing down an SU-85 and getting into faust range so the only option is to send the infantry in first but that's tricky too. Even IF the SU-85's supporting conscripts don't spot the flanking grenadiers, the grens will still (for some retarded reason I don't understand) fire their rifles at the SU-85 thus revealing their position and giving the SU-85 time to either back away or turn and shoot, possibly killing some of the infantry or, at the very least, forcing the entire squad to hug the ground for a few seconds, completely negating any chance the infantry had of getting a panzerfaust off.
So, for the low, low price of 115 fuel, Soviets get armor that can scout for itself at maximum gun range, reliably (ridiculously) penetrate the frontal armor of any Axis vehicle (the 85mm on the SU-85 could only penetrate 110mm of armor at 90 degrees from 500m, not enough to ever penetrate the 120mm of 90 degree armor on a Tiger. Certainly not enough to ever penetrate the sloped frontal armor on the Panther (
http://www.wwiivehicles.com/ussr/guns.asp)), can easily dictate the range of the engagement with its ridiculous acceleration and speed (both forward and reverse), and kills infantry to top it all off. How, exactly, is this not overpowered??
Meanwhile, the only
reliable counter the Axis get to the SU-85 is the Ferdinand/Elefant which is a doctrinal unit, requires 5cp ((too) late game), costs 600mp and 260 fuel (more than twice the cost of the unit it counters), and is about as fast as molasses would be on the Eastern front in winter. The PaK43 could theoretically work, but it's 480mp arty bait.
The long and short of it is this: It takes FAR less skill and resources to use an SU-85 than it does to counter it. Any half-brained nitwit can micro an SU-85. Meanwhile, to counter it, the German player has to get a tank into range while microing it to keep it away from the gun end of the SU-85 and the conscripts with AT grenades or the guards with button. (Button.. another ridiculous ability for the Soviets.. an LMG blinding/disabling the driver, gunner, and commander of a tank? It shouldn't do more than force the top gunner (if any) to button down inside the vehicle.)