personally I think the 34/76 is a very good tool on the battlefield ram ensures as long as you outnumber the enemy in armor you will always win the engagement... just a couple games ago someone charged a tiger into our base so I rammed it then used my other 76 to take it out. sure it took forever but the amount of resources the lost just because of two 76's is a big demoralizer also is the fact that its not that hard to get one star of veteran... and once you have that star who cares about the mg camping the cap point you don't even have to kill it just role up with the 76 and take the point... you guys worry to much about direct fighting the soviets are not good in fighting fair... to play soviets you have to be creative and ignore the 1 on 1 bullshit.
saying this though... realistically I do think they need higher penetration. even just 5-7% is enough but its un nerving to watch shells bounce of the back armor of a p4
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They're excellent tank destroyers and deny an area against enemy armor. It's really better to treat Su-85 like the anti-tank gun fielded by troops: keep it supported and flanked by infantry or other lighter armors, put it back in the rear, and don't use it to find armor. I use it more as a reactive weapon than as a proactive one.
How it comes down to is me positioning the Su-85 way behind the lines. Once I see enemy armor rolling into that line, I disable its engine with AT grenades from conscripts, and that's when I push my Su-85 such that it can fire at its max range.
Ah my strategy exactly 1 85 supported by two conscript squads, this is a very good strategy but incase you germans think its op you may want to check the corner of your p4's they have this crazy blitz ability that get this makes them go faster... now maybe your not smart enough to use that ability but just because you cant play doesn't mean something's overpowered.
Oh! and get this the germans have these troops with these things called tank fists that do samething as at nades... I don't know if you've ever tried to get one of those sons of bitches to turn at a tank when it has been engine damaged but I don't think ive ever won a tank v tank battle if the engine was damaged. if you don't want to lose your tanks so easily don't keep plowing straight into conscript squads... that's like driving a clown car into a triple at gun battery. |
AT nades don't need to be incoperated into a build as their research time is short enough for it to be a reactionary step. Also getting it after only 3 conscripts will be completely pointless 95% of the time. Just a waste of manpower and fuel which could be used to either get molotvs, another engi or healing....
I disagree the at nade is an important upgrade for soviets that base 4 squads on conscripts especialy with the chance of early german light armor. time of at nade tech is very vital to holding points after taking them and maybe they have a short research time but the fuel cost is an important factor into when you decide to get them. |
Now that im done ranting about idiots thinking no strategies involved id like to make a suggestion. Conscripts do a permanent slow down until fixed wile buttoning relies on line of sight and a timer so I would use at grenades instead. this also ensures that you can throw at and retreat so if you are quick enough you can arty damaged tank by predicting its retreat locations. and I would prefer the 85 over field guns. I don't have fond memories of them they seem to always fail me even if I get the jump on tanks not enough damage and penetration against heavier tanks.
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I play as strategic as possible in team games. I play with as much seriousness. Yet in 3v3's, be it the maps or something else, I just can't figure out what the hell is going on.
Too much crap going on. Too much figurative flak being thrown around. So much, in fact, that strategy goes down the drain.
Rhzev Frontline, winter. 3v3. We hold the early game well, we actually took both of the fuels. We lost one of them, for a very short time, and you know what happened?
3 ZiS ATG's, 3 SU-85's, 4 T-34/86's and a god damn ISU-152. My teammates tried a well executed pinzer maneuver, and I drove in from the middle to assault them.
I had 3 panzer 4's with smoke dischargers, 2 mortar halftracks to destroy the ZiS crews and a Tiger. My teammate also sent an Elephant to help me in that side.
Everything got annihilated in SECONDS. No strategy, no clever thinking or tricks. Just straight on massacre. The Tiger alone got killed by the ISu-152. Two shots, two stuns (bad luck I guess), the rest was just eaten up by the SU-85's. The Panzer 4's were up next.
Unless mortar halftracks could shoot 50kg bombs, they didn't do crap against the ZiS (even with incendiary barrages).
Ha ha ha... I don't understand you guys. you are saying there is no strategy involved just because there are a lot of units and cookie cutter strategies don't generally work because the eb and flow of the battle can change in a heartbeat your basically saying there isn't strategy because you don't know what to do... There in lies the strategy. you don't always have the units to press on your side and you cant seem to get a foothold. I have an idea how about I send some extra units to my teammate so he can press harder forcing them to lose a fuel point or victory point. well that added a new front so the enemy you were fighting has to slacken some of his resources to stop the advance. meanwhile you have started your own advance to where you were trying to get to before. but your ally is buckling on the north front. 1v1 players start crying because their cookie cutter failed them. and their teammates couldn't save them 3v3 will excel because they are use to the extra units and fronts.
personal preference I guess but saying there is no strategy is completely absurd. there is just no text book cookie cutter. there is only the pros and cons of units on an ever-changing battlefield. |
Team games are generally looked down upon by a lot of players because they are less about "strategy" and more about "massive unbalanced clusterfucks." So in general, you're not going to see much of an uptake when you talk seriously about something other than a 1v1, because frankly, the game doesn't take those matchups seriously. They were a joke in the original Company of Heroes and they're a joke in this game.
One reason for that is that they lead to the kind of behavior favored by players who are really bad at the fundamentals of CoH, namely, they lead to people who sit back and arty spam in the way you described in your post. Company of Heroes is so not about arty spam that it's not even funny. What makes the game great is the dynamic, back and forth nature of the battles, which are full of cover usage, flanking, careful positioning, and so on. Artillery just consists of clicking near your opponent and hoping they're too stupid or distracted to get out of the way by running forward or hitting the retreat button. It has no chance of winning in a 1v1 because you'll cede most of the map to your opponent by focusing on defensive, immobile units rather than offensive, helpful units, and even in larger games it often works much better on terrible maps full of horrible chokepoints that retard assaults.
This is what The Scheldt was in Company of Heroes: a map that lots of people liked to play because it was just a terrible slog to attack your opponent so it just turned into stupid shell-lobbing contests. Anyone who mentions enjoying The Scheldt, or arty spam, or playing as a "support player" as you put in your original post, outs themselves as someone who might not even understand how to play a 1v1, let alone do very well in it. To a lot of people, someone who sits around lobbing artillery at the opponent really isn't playing Company of Heroes 2 - they're not engaging with the dynamic back and forth of the game, they're just waiting to get lucky with artillery strikes.
It's a boring way to play, it's a way of playing that doesn't require the skillset that makes for good players and interesting matches, and it fails to capture most of what makes Company of Heroes a unique RTS compared to something like Strategic Commander or Wargame Airland Battle, games that incorporate large amounts of artillery more organically into their design in ways that encourage good players, and not just people who want to sit back and play without really playing, to use it.
So, Thrill was pretty much making fun of you. To make this arty thing work you probably have to play at least a 3v3, because even in a 2v2 you'll probably cripple your teammate if you can't cap enough of the map, and 3v3s are just jokes, from a strategy perspective. So coming into a strategy forum and talking about your strategy for a 3v3 is kind of silly. My strategy for 3v3s since the original Company of Heroes has been "do basically anything" because I've never fought a 3v3 against opponents who knew how to play.
One... your an idiot. two if he was using artillery effective then it is not a spam. its an effective use of resources. three... no strategy... are you kidding me. depending on your team it requires more. only a very effective player can counter two players going for his point with minimal backup from his team. adding new players increases the amount of critical thinking needed for this game. IMO one v one is gay. its just a race of cookie cutter strategies that someone else thought of to prove that you can do it better than him. I enjoy 2v2 and 3v3 much better than 1v1. I cant even play 4v4 because so much shit is going on that my brain cant handle it. |
No Matter what faction I play a sniper is always the first thing I build. if you are good enough with micro an mg is just a loss of manpower. (the bigger mg squad of the Russians does pose a challenge though)
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Yeah Guards are great Soviet infantry units.
Using the Guards button ability with Conscripts AT nades and a SU85 tank or Zi3 anti-tank gun to do the majority of damage can quickly kill opponents armour. Try to plan attacks so they will all be able to contribute at the same time. Listening for Ostheer tanks in the fog or war can help you do this.
Just remember that if you move your Guards or the Ostheer player uses smoke on the tank, your Guards button ability will stop and the Ostheer tank will driver away.
One... you don't need both. Conscripts! conscripts! conscripts! people act like they are useless. they may be the most useful unit in game. One at nade means instant engine failure. an su85 can take out 2 ta 3 tanks in one minute (literally) if they all have blown engines. the biggest mistake I see with 85's is people getting cocky and rushing with them because enemy tank is getting away. this makes them easy to get behind and take out. nade engine take out from afar. sending a 2 panzer rush is free kills if you have an 85 with 2 conscript squads supporting it.
Also IMO field guns are pieces of shit. they have no piercing power to take anything over a panzer 4. No lie with ambush tactics on, a panther rode into mid I had 5 guns facing its back side camoed and on hold fire. on fire order they all fired taking 1/3 its health. your thinking oh well that's why they have infinite shots... the next salve produced 4 shots bouncing off armor and one hitting but doing no damage... maybe personal preference but they are severly underpowered.
85's are capable of taking on any german tank if its engines are out. |
true, count 4x55 fuel (cost of t-70) thats 220, he can get 2 panzers easly
That's not counting the two buildings required and roughly 10 minutes of gameplay. |