Here is a replay vs Cataclaw after he had beaten me twice in a row (didnt save those replays) although I won I think it was a tough battle for me
http://www.coh2.org/replays/5942/northwestfresh-vs-cataclaw
I was surprised by how aggressive Cataclaw was throughout this game, especially with his tanks. He had a strong advantage going into the mid game, but then you started playing conservatively and he lost units every time he tried to attack you. It looked like he was trying to knock you out, but each time he'd just lose his P4s to SU-85s. You did a good job of not over-extending and especially of conserving your SU-85s -- that won you the game. I'd be interested to see whether you're as conservative when you're in Cataclaw's position -- it's often very tempting to do exactly what he did, but highly risky. Better would have been forcing you to go on the offensive against him and using his munitions/fuel advantage to significantly outnumber your SU-85s before making any attempt to definitively destroy them.
Why did you choose to go with a fast tier 2 start? This map is so large and open that it's generally going to be an inferior choice to a 3 Conscript into T2 build order, especially because it's so easy to contain if the Germans tech to T2 as soon as they notice it (after three T1 units or so). You dealt with the Flammenwerfer effectively, but Cataclaw created the opportunity in being so careless with his vehicles -- conservative Flammenwerfer and Scout Car play would have shut down your map control until you had SU-85s.
http://www.coh2.org/replays/5944/northwestfresh-vs-kramer
Another replay again a win but I feel it could have gone either way just like the Cataclaw game I was pushed to my abilities limits in both these games I think. Ill start saving my losses more often which I dont do much cause I like to win lol
Unlike the Cataclaw game, I thought that you had solid control over this one. Tier 3 was a major risk here for you. If you look at your opponent's fuel count, he had enough to build a Panzer IV right as you were building a T-70, but he delayed in putting up his T3 building.
Recommendations
I watched your stream earlier and I think I know why you would begin to notice more difficulties in the late game, as you noted in the other thread. I didn't see you use control groups, I saw you use the tactical map very often, and I didn't see you use hotkeys to produce units. The result was you were often giving idle units movement/capture orders on the tac map when you should have been microing your units in fights and I noticed resource float at various points. I imagine you would feel almost frantic once you have ten or more units fighting in multiple locations around the map.
My recommendation is to practice assigning every unit its own control group until you have more than nine units, and to select units solely by pressing number keys. Also practice restructuring your control group assignments throughout games as your unit composition changes. As Soviets, I generally have 1 Engineer, 2-4 Conscripts, and 5-8 changing between Guards/HMGs/AT guns/Mortars, assuming I'm using a T2 strat. Later in a game it becomes less important to give Engineers their own control groups, and any units you won't be controlling much (e.g., HMGs left to defend things) don't need them.
This control style allows you to reinforce units that are at your HQ while you're watching a battle in case you need to dodge a grenade, move a vehicle, or respond to some new development. It also allows you to give units capping orders using the minimap instead of the tac map. One disadvantage of the tac map is you lose track of your resources, but the major reason to avoid it is you can't view the tactical situation apart from which units are engaged.
I thought you did a good job of microing units and making solid tactical/strategic decisions in the areas where you were focusing, but you were often trying so hard to control everything at once that you couldn't devote the attention necessary to individual units in late game fights, so developing stronger and faster control over your army will benefit you most.