Its not the unit themselves that make Axis faction more powerful and the funniest to play, it's the fact that the have all the options available stock.
Looks like you a not top tier player, mate. No offence here. But the main problem with beating german is sum of good HMG42 - volks build into fast Shtuka - PzWerfers.
Dunno, but Cons lack DPS in all stages, even PPsH's are not scary. Plus 6 men is a prize for any AOE.
And T34-76's lack Pen and Vision.
And the most terrible tool in Soviets - their nades. Guards, Shocks or Partisans - HE nades won't kill anyone if you don't make a blood offerings to RNG GOD. Just compare them to PzGrenadiers bundles.
Balance in this game is like
- Okay. Let's give BOOM to X for 55 carrots.
- But this would kill the balance?
- Hmm, right. Then we give boom to Z for 40 carrots.
If you don't get it. Most of Axis units, abilities and analogs are 10-15% costly but 50% powerfull. Thats sad.
From my view highly recommended to play with Radio Intercept doctrines. And pick it from the start of the game. Soon you will be well at timing and know-what-to counter builds.
1. Commanders pick - Partisan, Reserve Army. Guard Motor Coordination.
2. Start with 4 units of conscripts.
3. Don't "take it into face". Go to the enemy fuel points or to cutoffs. Flank, use green cover(always be in cover, move cover to cover), focus fire to most threats, use molotovs to push enemy from covers or to soft counter mg's(1 is good against rifles, 2 for mg's nukes).
4. Use sandbags to block holes, don't fully build them.
5. If you good - rush into T70, if don't get mortar, maxim and Zis. Fight with care, choose your firefight wisely.
6. Use mines, demos at vp and choke points, use TRIPWIRES(good trade 10 ammo for 25-40 mp).
7. Use flash from mortar BEFORE you attack the direction. Use smoke to "hat on" enemy mg.
8. Mines at your flanks - wins games.
Now about tanks.
Sometimes is better to get M5 with quad then rush into t70. Care with both of them - don't rush, cover your troops, push back enemy capture units at far points, counter capture if you feel save.
If you really good with fuel - make 3-4 T34-76. Flank, hit and run, trade them ONLY if you will get GARANTED kill of enemy tank.
heretics!
Of course it can be done, if only executed well.
Just remember the april fools japanese commanders; they showed that a cool design is possible!