Should a 30 munition mine instagib squads/vehicles if you happen to run over it?
I'm not saying the ability couldn't use some tweaks and bugfixes,but I wouldn't change it drastically. Just reduce the rate of courage damage slightly so that it has a harder time of suppressing.
Apples and oranges man. All factions have access to mines in one way or another, and their effectiveness can be limited by purchasing a minesweeper.
How is my suggestion that far off from what you call a "tweak"? I'm not calling for the ability to be nerfed into uselessness. I like that it gives the RE some early game combat potential, I just think its grossly over the top at the moment. Limiting the suppression to one squad and forcing the RE squad to remain stationary would still punish advancing units, and would encourage the ability to be used as intended which is to suppress a high priority target like the sturmpios in the early game, rather than being able to suppress multiple units.
Volley fire needs to be toned down a little, but I think the bigger issue is how it fits into the USF as a whole. It turns the super cheap T0 engineer unit into an early game monster, in an already strong early game faction. That coupled with the AA halftrack really puts the USF over the top atm.