Seriously, the south start point is so much better it's completely ridiculous.
South base starts closer to the left VP
North base has either a bridge cutoff or an ice path to reach the central VP
North base has a sole bridge cutoff directly beside it's fuel point (what the hell?)
Meanwhile, the south side is completely open to normal land travel, except to reach the left VP island by ice.
South base has much easier firing lanes on central VP
This map is just god awful. Please balance it out to be fair to both start points. |
This commander seems good.
KV-1 are tough sponges and combo well with SU-85s.
B4-203's are very, very powerful but also very slow to rotate and aim.
It also seems like the range shown during their placement is not the same as their actual barrage range. For example, during construction it appears that a B4-203 can shoot most of the map from your base on Rhostov. But after it is built, the useful barrage range drops to about half of that.
Still, it is a fun unit and satisfying when it's massive shell lands smack on top of an enemy tank.
The direct fire ability will also be very powerful on some choke-point filled maps, like Rhzev and Pripyat, I think. |
The queues were relatively balanced this past week (roughly 60/40), but now it looks like we are back to 85% ost/15% soviets. Wonder why...
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I think it's fine. It really varies on the map. When flankable, it dies very easily to any blitz'ing tank. But some maps, like Pripyat or Rhzev, don't really allow flanking, making it a beast. |
It seems the german value is always way higher, even when lost. But maybe that's my bad ru micro
I tend to find that as well. Some games the soviet are way down in damage numbers but win by a significant VP score. Maybe it's part of the soviet meat grinder method of warfare, lol. |
Smoke doesn't interrupt "mark target" and I think it's fair for 80 munis. I do think the effect is very strong
There is a small bug with it; shooting down the plane doesn't stop the marking. Im not sure if it sill gets spotted in the fog when the plane is down
I know it doesn't interrupt the actual marked target, but it breaks the button and LOS to any AT weapons which may be trying to fire at the tank. |
I dont see it as a balanced option in my opinion, 60 second cool down is a lot less then the rebuild time of a tank, its completely nullifies any Armour in the game. You say it takes a "combined arms approach" but ill phrase it in a different way, you have an army as the soviet, a firefight begins, you pop mark target and basically with the units in the area you kill the tank 4 times faster than normal.
But that's also a situation where you need to adapt. If they only marked you, then run away until the ability timer is over. It might not be fun, but its better than a dead tank. If they buttoned and marked you, then 140 munitions is a fairly significant investment and steps should have been taken to avoid getting your tank into that situation.
Popping smoke would nullify both and allow you to attempt to escape. A preemptive strafing run would prevent Guards from buttoning you. A Recon Run would let you see what they have set-up, and know not to run your tank smack into it. Or any number of other variables and tactics that could play out.
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"Just pop smoke"?
Sure, as soon German Armour gets smoke without a doctrine^^
Mark Target....is also from a doctrine ^^ |
No...just no.
It is an ability that costs 80 munitions and REQUIRES combined arms to actually inflict any damage. Typically, it is Guards buttoning at tank, marking it, and an SU-85 destroying it. Combined arms should defeat your tank in that case. Or you can just pop-smoke and run away.
You can't spam it, since the cooldown is 60s (I believe, if not longer). If it seems like it is being spammed, then probably multiple enemy commanders had chosen a doctrine with Mark Target.
But Guard Motor tactics does tend to float a lot of munitions, as there aren't any call-in artillery or bombing options, whereas Mechanized Support tactics has a bombing run call-in and tends to burn through more munitions.
The plane that flies around has a very limited LOS, basically enough to get LOS on the marked vehicle as intended. It is not equivalent to an actual Recon Run.
You could make the same type of complaint about Strafe planes, too. |
They did buff the damage of the basic Scout Car machine gun since this topic was created many, many months ago. It actually does do good damage now for how cheap it is. Well-micro'ed, it can harass, kill infantry, and vet up easily.
But the up-gunned auto cannon is still inexplicably garbage against infantry. But it manages killing M3's and sometimes T-70's. |