I knew this was a problem the first game I played after the patch. Kubel is objectively OP in that it costs no fuel, suppresses fast, can rotate to stop flanks, and can reverse out of danger quickly. It has none of the vulnerabilities of regular MGs.
I'd like to get word from a balance dev on when or if Kubel will be adjusted.
it will definitely nerfed I guess, but it takes time to test some options. Makes no sense to increase the fuel cost to 5-10, when the OKW starts already with 40 fuel. |
Wanna shake up? Allright!
- First of all - remember, kids: homohenization is boring and kills good games!
- Make soviet tier system linear, just like Wehrmacht.
- Introduce new non-doctrinal soviet heavy tank that matches Panther (KV-85 would greatly fit in)
- aaaaand... here we go:
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T0 | Pios | | | |
Pios | | | |
T1 | Grens | MG-42 | GrW-34 | Sniper |
Cons | Maxim | Mortar | Sniper |
T2 | PzGrens | HT | Pak-40 | SdKfz.221/222 |
Guards | M3A1 | ZIS-3 | T-70 |
T3 | Stug | Ostwind | Pz. IV | |
SU-76 | M5 | T-34 | |
T4 | Brummbar | NebelWerfer | Panther | |
SU-85 | BM-13 | (T-34-85 / KV-85 / KV-1 /discuss) | |
- I wanted to put shock and penals, but they just won't fit
play some mirror matches |
hello arnold, the game is not optimized for 4vs4 and will never be.
+1 |
thx a lot |
Thread: 4v415 Sep 2014, 10:46 AM
What do you think about making call-in limited units?
It would push players to use basic units and make call-in very, very valuable.
I'm thinking about making all 10+CP units limited to 1, 7-10 to 2. This would prevents 3 Tigers spam from 1 player, 3 ISUs and so on...
Game would be more tactical cause you won't have 3 Tigers (in team games it could be 6-7) to crush enemy.You'd have to use many different units to break the line, not just one type units in a large number. Or just make colddown, let's say 10mins (then bulletins 10% faster would make sense).
T34/76, PzIV etc. were seen more often than Tigers, IS2 and others. Such change would provide that. One tiger with PzIV, IS2 with T34/76 etc.
What do you think?
I just woke up, and this might be bad idea but at this time of the day it looks really nice for me ^^
This may also fix entire call-in system. No need to tie with tiers since you can have only 1 or 2 units.
This would also affect KT
Instead of heavys, you will see multiple hordes of panthers which are faster than the tigers and with more armor ^^ |
Why is Stuka dive bomb strong as IL2 bombing strike and cheaper/faster/has no flares???
I thought Russians had Air Superiority in the 1944 ? And why is it more expensive then?
IL-2 does much more damage dude btw |
If Axis have Ostwind and Sturmtiger, such rare units, USF also could have not M26 Pershing but T26 Super Pershing... But it won't happens.
Even if we consider M26 Pershing, it's difficult to call it heavy tank.
yeah thats the "problem" IMO. In case they are adding an heavy tank for the USF, it gets wrecked in a couple of minutes by a KT,JT or elefant |
got it... Maybe a small fuel increase. 5-10 Fuel?! |
Whats that man? Why the American should be F o r c e d to get Bazooka only because of this Kubelwagen ? (240 manpower only)!
I, as a American Player dont wanna be Forced to get Bazookas only because this fucking Vehicle.
What if i wanna get BAR? What if i want fast Captain, Lieutnant? Oo
Whats that man? Why the OKW should be F o r c e d to get Schrecks only because of this Dodge/M3 ?
I, as a Player dont wanna be Forced to get Schrecks only because this fucking Vehicle.
What if i wanna throw some nades? What if i want fast T2, T3? Oo |
Encirclement ‘Sprint’ Ability
Command point requirement should now properly be set to 0
Nice so I am able to "hunt" the soviet usain bolt sniper sprinter
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