It's fine |
make the radius smaller and its fine. On small maps you can't "save" your armour: |
I hope the halftrack flamen upgrade goes back to T2.
oh yeah pls |
the perfect soviet map imo. |
OKW is the best performing faction across every single mode. It's pretty likely that it will receive nerfs.
or maybe buffing the other factions? |
ISU/JT nerf pls and the stupid call in system
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Give Guards ability to holster their PTRS.
Good idea!
No dice I'm afraid.
Button no longer lasts long enough or does enough actual stun to allow for anything to connect. IL2 bombs, satchels (unless thrown pre-emptively... who let you do that?), artillery strikes. All take too long to arrive.
Couple that with the fact that button just took a huge nerf and does not even stop tanks firing any more (asymmetrical balance kappa) it's a waste of time and penals.
Seriously, though, this is the biggest thing that pisses me off about guards. They have to be bought in, suck in general, buy their DP's, and pay for every button. Oh my gawd, button makes German armour ever so slightly vulnerable!? Soviets have an option to make german tanks worry about getting close to infantry, even if it's super easy to cancel by accident and has a finite range and still allows moving and pivoting? NERF NERF NERF NERF AXIS TEARS 2 STRONK
Oh, sorry, what was that? Axis have target weak point? An ability that acts like button in every way, but is better in every single way, and is even scarier to soviet tanks? They're soviet, they're meant to die, asymmetrical balance gotta keep it forever.
What the hell were the balance team smoking? Axis are allowed a button that does the damage of the AT gun firing it (or tiger ace), allows no motion at all compared to button's restricting it, denies the tank firing (now better than button, previously the same), cannot be canceled by issuing further orders (better than button), can't be stopped by killing or retreating the squad (better than button), and can't be stopped by driving out of range (better than button), and can't be stopped with a much cheaper and very common doctrinal ability for smoke launchers that just let the axis player ignore all threats and get a free 20 munition advantage over their opponent every time? And BUTTONING gets nerfed?
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There is a new disease. This is the "monthly patch" syndrom. So what if they will not release a patch this month?
jepp I guess to AA release, there will be a big patch. So we will see the next patch on 11.18.14 |
IMO the best solution for the call in problem is to bind call ins to the techings.
Ostheer:
Stug III G - T3
Tiger/Ace - T4
Elefant - T4
Puma - T2
Soviet:
T34/85 - T3 OR T4
IS-2 - T3 OR T4
ISU-152 - T3 OR (AND?!) T4
KW2 - T3 OR T4
KW1 - T3 OR T4
KW8 - T3 OR T4
M4 Sherman - T3 OR T4
M3 with Guards - T1 OR T2
OKW:
Jagdtiger - All 3 Buildings built (like KT)
P4 Ausführung J - Mechanized Company Built
Kommandopanther - Mechanized Company Built
Ostwind - Heal or Ressourcetruck built (Or maybe also Mechanized)
USF:
M10 - Captain or Lieutenant unlocked
M8 - Captain or Lieutenant unlocked
Jeep - No unlocks needed
M4 E8 - Major unlocked
M4 Bulldozer - Major unlocked
Priest - Major unlocked
I probably forgot some units but you get the point.
This would add the fact that players would actually try to tech and test new strategies instead of just waiting for the uber call-ins.
+1 |
Best AT-gun ingame yes. OP no.
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