funny how you compare them to IS and penals, since when do riflemen have to fight them? NEVER lol maybe next for a reason to buff grens ill compare them to Obers yeah?. Regarding riflemen, they mostly beat grens and volks in the early game. the only thing you need to be wary of is the mg42.
If you bothered reading what i said, they need smoke back on them. OKW struggles more vs suppression then USF who LITERALLY have a t0 mortar
But as a player you have the choice to choose between any of them before the match starts. If you want to play a more aggressive style you have other better MAINLINE options that can do what we all want Rifleman to be able to do.
Your example of comparing a mainline to an Elite was fairly foolish similar to your example of rushing an ambulance. That will literally only work against an inferior player or part of an arranged team. As has been stated by high level players, USF is a snowball faction and losing an extra early unit for a bit of extra staying power is usually unwarranted.
The other issue that arises is how well Pathfinders synergize with mid game units also so it’s not just a comparison of DPS. A AAHT is clumsy as hell, but the vision provided by Paths help reduce being caught out of position. All team weapons benefit even if they are not crewed by paths as the multiple squads allow efficient repositioning and engagement planning. This further helps MP preservation and ROI on short window units like M20/Stuart
Furthermore, even if you give Rifleman smoke it doesn’t solve the issue that Airborne is the favorite commander due to USF tech issues, hell Recon had to get the Airdrop nerfed as it allowed USF two commanders that could work around their tech weaknesses.