Like MMX said, on paper it would be a great buff but since Snipers already kill with every shot the acc buff is useless and the slightly faster reload won't really wipe a multi model retreat. Now if it is a single model it may help depending on what the retreat shot acc nerf is. I have seen some forum members state that the acc is dropped to 40% while others state it is 60%. I never really looked in to but using those numbers an acc of 40% buffed to 48% really isn't worth the extra micro and rec acc nerf to try and pull it off. At 60% it might be worth it since it appears that snipers ignore target size in their shot calculations so the 20% buff might be useful.
I have tried this before and will tell you the extra micro isn't worth it. you have 2 support units that you need to baby sit while actively making one more fragile. One good volley/lmg burst and you will need to retreat further negating what your attempting to accomplish. |
Wouldn’t giving rifleman smoke back fix pretty much every issue. They would no longer be as MP starved, less dependent on Bars(can use muni on made wipes instead) and allow more synergy with elites. Most of the USF gimmicks have been toned down so it shouldn’t be to big an issue |
Thread: Penals10 Jun 2022, 18:55 PM
Early game Penals will when at all ranges, you want to move in close to have the biggest advantage. Once the G43 start coming online Penals will start to lose their edge however at Vet2 you will have a RecACC advantage. You still want to bully before all PF get their G43. After all PF are upgraded to G43 you wont outright win any engagement if both are at Vet3.
At this point you want to be at max range and force them to come to you. The movement penalty will give you the edge but remember they have sight advantage over you so dont think you are going to pull an easy flank. Depending on game mode/build Guards or Airborne Guards with LMG will give you a massive advantage. |
At 40 min mark OKW made push with 2 Panthers, pushed with my 2 SU85 KV1 and T34. Got them both along with KT, Strumtiger and brumbar.
This is one of those games, I got the weak side so my SU85 were holding off 2 Panthers and 2 KT, ended up with almost 100k worth of damage. Allies put in work with Katy and my Howi forced bad choice described above. Mines win games. |
That OST ranking is wild, maybe he had a bad game because he played horribly. Not best map for AssG into PG along with late car, he seemed to have a build and did not want to deviate in the slightest. You guys beat them like a drum.
GG |
There is no issue with pioneers.
They are decent at the beginning, but fall flat on their face quickly. Spamming them is not viable, nor is even building a second one in the early game unless you're trying some odd double MG/double pio stall for PGrens.
In a normal build, you'll pay for it once LVs arrive until the mid game where you can finally use the increased repairs for your medium tank.
This overall sounds like a fair trade off to me, let them have their chance to shine.
I am actually seeing that strat quite often in 3v3. Double Pio/2 MG/PG into halftrack, can be quite powerful early on against CONS/RIFLES/IS. IF they get your fuel cutoff LV play becomes irrelevant. It is fun to play against if slightly frustrating due to PG powerspike but it is better than seeing the same thing every game. |
Brainfart here. Crit will always kill no matter distance, but in oder to kill, it you have to land a hit And G43 accuracy getting worst the closer the target is.
jaeger_light_recon_g43
Accuracy near 0.575
Accuracy mid 0.92
Accuracy far 1.15
My only issue with this is your not gonna use it like a flame car, your gonna be at range so MID/FAR. Even with acc nerf in car you should still be hitting quite often. Also doesn't the acc get better with Vet. |
If you want to use the Tiger 1 it is probably better to go OKW. You actually get a tech discount compared to the KT. With Ost you have to got BP3 which if you don't build T4 makes it kind of a waste of resources. As OST you lose a lot of your efficiency spending for extra tech and stalling for the tank. Its gonna allow the opponent to prepare since they will realize you aren't fielding tanks.
Have you tried maybe giving the P4J a try, its a bit more expensive but your choice to go T3 or T4, comes with more armor stock so you can use it like a baby tiger. |
In rifle company, replace the halftrack with the mortar halftrack. Fits the theme of supporting rifleman and not just another clown car gimmicks.
Unless jackson received armor/hp buffs as well, it's kinda weird, having a heavy tank price whilst only being AT. If it's not tankier, then it's extra speed matters little with the 70 range. Maybe jackson should be left stock, and M10 redesigned into a tank hunter with good accuracy, mediocre penetration and high mobility. Right now M10 (not in this mod, but stock COH2) is the definition of "Meh..."
Screw that, swap out the half track for Thompsons. Dude flare, fire up, thompsons along with green cover and mines. It is literally rifleman company. |
Came back and won this one, just rewatched it and still not sure how we won. Our K/D was atrocius I started bad but got back on track, went with reg guards and blobed up. USF ally literally had a K/D of 2/28 brit ally kept us together until I was finally able to get going with Howi and USF with priest. They just never seemed to care about VPs until to late. |