Nice video. My biggest concern is blobbing. You mention that there are "blob-control units", but I don't think the existence or non-existence of these units is what is causing all the blobbing. IMO it's the forward retreat points. OKW have a no-brainer forward retreat point on their trucks, and USF can retreat to officers. This IMO is what is creating these blobby static frontline wars that have very little to do with flanking.
IMO forward retreat points suck and I wouldn't shed a tear if they were removed from the game. Either that or make them incredibly expensive, so that players that use them to create a campy defensive game are risking a much smaller fighting force.
Forward retreat points were a blob-inducing mechanic with Brits in COH1, and they are doing the same to WFA in COH2. You can't get behind the lines and flank a guy if his whole army is halfway up the map.
I completely agree.
I've witnessed 10ish minutes of play of the OKW player just reinforcing and healing at their truck while the other player just pointlessly pounds away, It is boring to play and boring to watch.
I do have my issues with the WFA and I don't think I will ever accept that OKW trucks are a good design choice for COH2.
However I still am positive that these armies with some tweaks can be great fun.