I would love Relic to make season based models/faceplates/skins rewards.
Finish 1st receive unique vehicle model / faceplate / skin
Finish top 10 receive unique faceplate and skin
Finish top 50 receive faceplate
etc |
This is spot on.
Brad isn't even the lead guy, so its even more ridiculous to point fingers at him.
Everyone wants to forget the shitshow of commanders like Windustry/Tiger Ace and balance under other devs.
Often, people who shout the loudest, know the least. |
This community really makes me sad sometimes.
Katitof of course (and unprovoked) calling people idiots for believing this is possible. People saying they're glad that someone/some people may have lost their job... Should never be happy about some one losing their job unless they're a criminal or grossly inept.
Even more reasons to keep my distance from this site I guess. It has become so pathetic in the last 6 months or so. Just a haven for trolls really.
On the chance that this is true; best of luck to those who lost their jobs and RIP coh2 for the immediate future.
I would bet 1 million pretzels most people here don't have a mortgage or any major responsibilities. They have no understanding of how horrible it is to lose a job for any reason.
The best we can do is wish those effected the best of luck in the future. |
A build engineer is used to develop the tools to automate the overall deployment, they use a build engineer to sit around all day 'wait for a build' and then go and do some manual stuff. They just develop some frameworks/tools that allow automation for that.
In regards to your first point, yeah I agree, but not sure why its relevant to anything I said.
It was just that you mentioned builds and tests should be automated.
That was kinda my point, build engineers are needed when deploying patches / deliveries on multiple systems. |
The build should be automated along with tests, this is how it worked at my previous company. You could literally edit some variables and launch a build and it would tag the build, compile it, test it and push a patch to a repository where it could be QA tested - needing programmers to build it manually is awful and is only something shitty indies do.
They will have statistics 100%, and these will be reviewed at monthly (or so) meetings with leads of Relic, likely these constant patch fuckups and hotfix fuckups went to far and were noticed, especially when it costs them 'money and time' per patch.
Automated testing is good for stability and performance, but a good QA teams pass is essential with large changes to content or code.
Build engineers are often used when a title is multi-platform. Ideally one wouldn't be necessary for Relic, however without knowing their architecture, who can say. |
If it is true, then best of luck to them in the future.
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Getting a VET 3 stug always feels good. |
That's absolutely right, yes.
But I'm not talking about the war spoil thing alone. They were screwing up things since the Alpha and the paywall thing is something that scares players off. The RTS genre is already very small and the idea to make a full priced game with pay2win stuff is simply stupid as hell. Nobody with a clear mind would make something like that but THQ became bankrupt so everything they tried was to get money in.
It started with the skins which is okay in my opinion because it doesn't affect the game. Then first rumors became loud that there would be commanders that have to be unlocked with real money. This was a reason many players didn't even buy the game. Relic was like 'Yes, we know that you are afraid of this system, but we won't make it pay2win. It's just to let players try other strategies.'
Now every faction's meta revolves around a P2W commander.
Ostheer: Osttruppen, Spearhead, Elite Troops (old), Close Air Support (old)
Soviets: Partisans (old), IS2 + KV8
OKW: Defense Doctrine
USF: Calliope, Pershing, Elite Rifles (old)
UKF: Crocodile, Helms Deep
(sorry didn't know most of the names)
These are by far the most played commanders for each faction and each and every single on of them is not available if you begin playing the game on level 1.
You cannot unlock them (yet) without ridiculous luck or spending extra money.
People with these commanders CLEARLY have a advantage. There is no way anyone can deny that.
I did not spend a single Euro on anything besides the original game and Western Fronts. I marked the commanders I own after about 950 hours totally played in Orange ( I got some for preordering CoH2 aswell).
So as you can see, I played almost 1.000 hours (almost 41 days) and I don't own about half of the meta commanders.
I agree.
Personally I have always stated, cosmetics are always good to sell but never game changing items.
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I'm afraid that the new war spoil system comes > 2 years too late.
Most players left are the fanbase (about 10.000 more or less) that have sticked with the game for a long time and also have most of the commanders (or at least some additional content).
It seems like relic really tries to not make money if you look at their ideas. Without their ridiculous greed they would have made at least ten times the money.
No one really knows if players quit because of the warspoils / DLC system.
Better late than never I say. |
Yeah the DLC system is really messed up. Paying more than 100$ to have full multiplayer access is ridiculous. The steam store page of coh2 is a mess aswell. If I was a new player, I would be overwhelmed by the amount of DLC and had no idea what to buy. Microtransactions ontop of a full priced game is just greedy.
Make the base game free to play. Tidy up the steam store page. That would be a start. CS:GO costs 10 bucks for full access, just consmetics are DLC and they make a shit ton of money with it.
The new warspoils system will address some of these issues, but you're right, it is a confusing, clunky mess of a UI.
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