Once alpha ends ,is NDA lifted?
NOPE |
OKW trucks do not effect other players resources. Opels and caches only help the OKW player if they are on the same point as a truck, but they do not have access to either. Two different players can build their trucks on the same point. |
Also do alpha testers get to play more than the 3 commanders shown?Or just the basic ones? they're are a few more. |
I meant the flak truck..which i expect to be the forward truck..with medic backup close by.BTW can i have 2 trucks converted to same type in diff sectors..say 2 flak trucks.So if i lose 1 i don't lose my main production centre for a time?
No, only one truck of each type at a time. And only one set up truck on each point. |
You guys seem to be highly underestimating the durability of these trucks. They take some time to wear down from even the largest of weapons. |
You could always just hit retreat and your troops will get out of suppression, but if you are at the point where your medic truck is surrounded and call-ins are dropping on you it's probably better to just abandon the truck rather then fight to the death for it. A mistake I see constintly is players trying to hold the truck long after the battle has turned badly for them and end up losing their entire force. The truck can always be replaced 7 infantry squads not so much.
Ideally you want to set the medic truck somewhere where it's hard for your enemies to get line of site and far back enough where your enemy can't easily launch an assault from it. If you are fighting around it, things most likely aren't going so well to begin with. |
Oh thats good to hear,thank you.So loss of converted trucks won't be crippling.
Yeah it won't be the end of the game, but it hurts your economy enough that it's not something you want happening more then once. |
OKW trucks in their original form are given free after a certain amount of time but take resources to set up. And setting them up isn't all that expensive. The loss of a truck will set the player back a bit, but not by much.
The trucks themselves are far from defenseless, in fact quite the opposite. The flak truck will tear up infantry. An infantry only attack is suicide against it, AT guns are a must since they can attack out of it's range and the healing truck will usually be defended by a constantly healing and reinforcing army that can retreat to it if it comes under attack. Only the resource truck is vulnerable but since it provides no battle utility it can be kept closer to the base where it will be safe.
It's a constant decision for the OKW player on whether to try to rush your truck up to cover a valuable point or keep it further back where it will be safer. Either way it will take the allies players entire army to launch their "sieges" on your trucks as they will need to protect their AT weapons and the OKW player will be attempting to take them out before their truck falls.
The trucks don't need to convert to gain resources, so you can always just leave them as is on contested point and retreat them if you can no longer defend the point. Leaving converted trucks further in the rear where they are less likely to be taken out. |
The major isn't really a combat unit. They are best left behind the front lines somewhere until you need on of it's abilities. |
the name simply means ober soldiers or soldiers with the rank of Ober. It's really no different then the knights cross holders, it just sounds more Germany. |