Oh please.... Don't take it to personal!
I guess I should have not say "Just use your brain". My apologies to all who got offended.
All what I wanted to say that you can easily see IL2 coming. You see PPSH and HtD? Your tanks and squads don't run through any mines?? More likely, you will see IL2 runs once you hit 12cp
In this case you could dominate both muni points (before 12cp) and deprive soviets of munition (240 is huge, trust me). Or like I said you could go tanks heavy, baiting enemy into spending resources on mines and guards abilities.
It's like when I see early pre-vetted shiny sexy grens and team weapons, I know that there will be Tiger Ace at 16cp. So I build heavy AT defense, choose a commander with ISU152 and mine the ground like crazy.
My message is that the strategy is predictable. It's not like you are going through mid game, doing very well and then "boom" - a freakin IL2 drops down on your head like snow in July. Not all commanders have strafing run, not all players choose these commanders and not all games make to 12 cp. So how often do you see this happen?
That was the context in "Just use your brain". See, the game has been changing towards balance (I guess), and now it's not like it was before, when Germans would start the game in any way they want and Russians would have to adjust their game play to properly respond to German player.
I hope my post helps some of you.
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Well, I don't care if it gets nerfed or not. So no need to mark your words, Mister.
I don't use strafing run, I play with other commanders and weapons.
And guess what... I win, not always, but recently good amount of games. |
Just get AA
Geez, guys, don't you get tired of this "please nerf" posts.
I can start a post "Nerf Tigers and Panthers" because
U either:
1. Get AT
2. Loose
And I appreciate you understanding that IL2 strafe run is the most expensive ability in game.
You just don't understand the fact that if a Soviet player constantly spams Strafing Run at cost of 240 muni each...
U either:
1. Already lost
2. Or soviet player had to save all of this muni at the cost of other abilities like MINES.
So just go out party with dozen of tanks and you might turn tide of battle.
Just use your brain.
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That's bullcrap. An army of Pgrens and panthers can be dealth with in an even game. For every panther there can be 2 T34/76, or a SU85 or and an AT gun. For every Pgren there can be a penal squad, or some schock troopers. Games can go on for 30+ minutes with no one having a clear advantage over the other. The tiger ace takes a huge piss on this concept of a good game and turn it into 'kill the germans before 16 cp or he wins'.
Not exactly, the game doesn't have to be over before approaching 16 cp. You just have to watch the points clock and build up some stronger AT defences. Of course, it is all situational but TA doesn't really make me sick on my stomach, it is easy to keep it at bay, but dealing with early pre-vetted infantry that comes out all shiny with nice sexy weapons is my bigger concern. Vanilla shocks have hard time keeping the map. |
I don't play a tournament because I don't feel my skills are good enough to play against pros.
But I do like this game very much, I enjoy team games on soviet side.
Trolling people with soviet monster weapons is fun fun fun. |
Ram is not free, since you will lose tank that costs a lot of manpower and fuel in attempt to kill tank that costs more. Well, against most decent players anyway. Or opponent might evade ram, and you just lost yourself a lot of manpower and fuel with nothing to show for.
You make it sound as if T34 comes away without a scratch after using ram ability.
Scope has count down timer, so once its up SU85 is very vulnerable to counter attack from which it cannot really escape. Like blitzckrieg ability for example
+1 |
Ram is not free, since you will lose tank that costs a lot of manpower and fuel in attempt to kill tank that costs more. Well, against most decent players anyway. Or opponent might evade ram, and you just lost yourself a lot of manpower and fuel with nothing to show for.
You make it sound as if T34 comes away without a scratch after using ram ability.
Scope has count down timer, so once its up SU85 is very vulnerable to counter attack from which it cannot really escape. Like blitzckrieg ability for example
+1 |
I was suprised to find out that I can't throw anti-tank grenade at Opel, only Molotov and rifle damage.
Anyway, this things die fast. |
Hi,
I an looking for any soviet team also. I speak both English and Russian. Let me know if you wanna give it a shot.
http://www.coh2.org/ladders/playercard/steamid/76561197967345236
Thanks.
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I've heard that guards pair with snipers very well. Could anyone shed some light please? Share your experience. |