Profile of gokkel
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Posts: 542
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Nationality: Germany
Timezone: Europe/Berlin
Nationality: Germany
Timezone: Europe/Berlin
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Post History of gokkel
Thread: Relic stream today: about Battle of the Bulge16 Dec 2014, 11:45 AM
Sounds interesting, let's see what it will end up like! In: Lobby |
Thread: Fantasy Faction XII: Light AFV15 Dec 2014, 19:30 PM
PzII please. It is a good vehicle, but it will come extremely late with T4 in this faction, as it will have the Ostheer teching system. If the fuel prices are also to be normalized for OKW units, it will mean 75 fuel for the Luchs; in comparison to Ostwind still not outrageous, but something to consider. Considering this I don't understand why there are so many votes for the Luchs. In: COH2 Gameplay |
Thread: Close Air Support Doctrine14 Dec 2014, 22:06 PM
They gave it away for free at some point but only for limited time, now you can only get it through war spoils I think. In: Lobby |
Thread: OKW, the root of most balance issues?13 Dec 2014, 19:31 PM
Good point, they are a bit slow and too hesitating with it but at least they do something about it every other patch. Not so with Obersoldaten. You would think they had the perfect opportunity when they nerfed all LMGs, but guess which LMG unit got the smallest nerf and only in exchange for a damage buff on the K98 to compensate? As I said, I won't complain if they nerf Obersoldaten and overhaul the faction design. I just don't think either allied or OKW players will be happy if Relic just nerfs Obersoldaten and don't change anything about the overall faction design. In: COH2 Balance |
Thread: OKW, the root of most balance issues?13 Dec 2014, 18:56 PM
overpowered things will be nerfed. It is silly to have an overpowered unit due to some handicap or whatnot (plus Obers aren't even affected by the resource penalty). Obersoldaten are not affected by the resource penalty, of course they are not, they are just the consequence for the resource penalty. Relic made an extremely powerful infantry unit that OKW can still afford to buy with their handicapped munition and fuel income to compensate for everything OKW lacks in their other units to fight infantry. This may be absurd but this is what we have right now. Don't you think Relic normally would have already nerfed this unit to the ground seeing how many complaints there are about this unit since release of WFA? In: COH2 Balance |
Thread: OKW, the root of most balance issues?13 Dec 2014, 18:34 PM
Ugh the handicapped economy thing again. Hasnt this been shown time and again as really no handicap or do we need to go over that again. The only times I have seen people write about it in this forum it has been done by people without any further reasoning apart from "oh but OKW has ressource transfer" (which obviously just means you handicap your other ressource even further) or people who don't even understand basic mathematics and use wrong multiplicator to normalize costs. Or they assume that reduced teching costs makes up for everything because you apparently only ever build one vehicle per game. So please go ahead. And yes it will change things. Really? You think people won't just start (or rather continue) complaining about these things next? -Volksgrenadiere Schreck blobs destroy tanks! -Flak Headquarter damages tanks! -Jagdtiger is too powerful! -Stuka is too precise and kills units and is too difficult to destroy! -Kübelwagen is ruining the game! -Panzerfüsiliers are too strong! (depending on how heavy Obersoldaten nerf is more people might just switch to those) -Puma is sniping vehicles, has more penetration than medium tanks in close range, has smoke launcher and is too fast! -Panther has armor like a heavy tank and mobility like a medium tank and the machine guns kill infantry, my Jackson doesn't penetrate it with every hit! -King Tiger has too much armor! -King Tiger comes too early in team games with fuel drops from team mates! That is even before we consider buffing some of the remaining units (as was suggested as a trade off for nerfing Obersoldaten). What you think will happen if we buff units not mentioned in this list yet? -How can OKW start with such a powerful unit as Sturmpioniere? (remember how people complained about them in the past already?) -Raketenwerfer comes at T0, is the cheapest anti tank gun and demolishes vehicles and it can even enter buildings, what is this? -AA Halftrack is now as absurdly powerful as USF AA Halftrack, how am I meant to kill it without a Puma? -Jagdpanzer IV is so much better than SU-85 and Jackson! -leIG, well, just remember how people complained before it got nerfed -Sturmtiger kills my whole army! I will just skip the other doctrinal units. In: COH2 Balance |
Thread: OKW, the root of most balance issues?13 Dec 2014, 16:37 PM
This will not change anything as long as there are no major changes to the overall faction design which I already said you can in my opinion rightfully complain about. Why? Because if you nerf Obersoldaten and, as you say, buff other units of OKW in return to allow them to stay useful, people will just complain about those buffed units again. Why? Because they will perceive them to be overpowered when isolated from the overall faction design, because they will have to be overpowered to make OKW stay competitive again, it cannot work differently with a handicap economy and such limited unit variety for the only ressource that OKW is not handicapped in. In: COH2 Balance |
Thread: OKW, the root of most balance issues?13 Dec 2014, 13:11 PM
obers are completely optional for OKW right now. they get by just fine on volks blobs. obers need to be nerfed, even if their cost comes down. If you lose to an army that consists exclusively of Volksgrenadiere you must be doing something terribly wrong. Weaker Obersoldaten for lower cost I don't see how it will change anything, it will just mean that OKW will blob even more. In: COH2 Balance |
Thread: OKW, the root of most balance issues?13 Dec 2014, 09:41 AM
Only if you lack intelligence to understand the implications for the faction as a whole. I thought you guys love your "asymmetric balance" argument so much over here? Obersoldaten are a necessity in their state for OKW because of the overall faction design. Why? A) OKW has little fuel and munition, which means they won't be able to build many tanks and stuff but will need to rely more heavily on their manpower units B) Volksgrenadiere lose against any other starting infantry 1v1 C) Volksgrenadiere cannot be further upgraded to become better at fighting infantry, whereas Riflemen for example will dominate them even further once they are upgraded D) OKW has no medium tanks to fight infantry. They only have some luxury tanks for late game and paper armor vehicles that can help you survive to the later stages of the game to get the proper stuff out but they will become relatively obsolete quickly once the enemy gets just a bit of AT on the field E) OKW has no support infantry. MG34s are doctrinal and worse than any other MG, the leIG is a double priced 80mm mortar without a retreat button, and that is already it. => This is why OKW is relying on manpower intensive elite infantry like Obersoldaten or doctrinal alternatives like Fallschirmjägers or Panzerfüsiliers to be able to compete with the enemy infantry => This is why nerfs to manpower income for OKW as I have read in this thread is a completely stupid idea because it defeats the whole faction design => This is also why Obersoldaten need to be powerful right now and big nerfs to the unit don't make sense if the unit is only viewed singled out of the overall faction You can say that you don't enjoy the OKW faction design which I find understandable, you can say that Relic should change the overall faction, but don't just go in and whine about every single OKW unit being overpowered as it happens in this forum all the time. If OKW as a faction was that overpowered as this forum makes you believe then OKW would not lose a single game ever. In: COH2 Balance |
Thread: There are interesting players in Coh212 Dec 2014, 21:27 PM
I quite enjoy the streams of Fahu (Gamegamblers) and StephennJF. In: COH2 Gameplay |
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