It instantly loses a lot of its impact the moment a single AT gun appears, which makes it combined with the long setup time very hard to use beyond the early phases of the game. It also still has a lot of trouble with terrain blocking shots.
If it works it is obviously very powerful, but the American one seems more reliable and you will have to retreat your infantry against both vehicles if you cannot force it off quickly.
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Thread: OKW sdkfz 251/17 Flak Halftrack2 Jan 2015, 20:24 PM
In: COH2 Balance |
Thread: Demos2 Jan 2015, 14:36 PM
Makes me think, would at least help if (Sturm)Pioniere would also get some ranged ability to detonate demolition charges, like a grenade, when they upgrade to sweepers. That would allow them to remove Demolition Charges on their own without suiciding themselves. Could have also a small munition cost attached if necessary. In: COH2 Balance |
Thread: Demos2 Jan 2015, 14:27 PM
You are right, sorry. In: COH2 Balance |
Thread: Demos2 Jan 2015, 14:22 PM
A grenade doesn't always destroy the demo for whatever reason, I have seen demolition charges which took 2 grenades to blow up. And even if I have to spend "only" 30 munition every time to counter a demolition charge, which also requires me to always have one minesweeper squad (another 30 munition) walking together with a Volksgrenadier or Grenadier squad, as well as having my eyes on them all the time because those squads aren't going to do these things on their own and could get blown up at any time I am not watching (the Pioneer will also actually walk automatically towards the Demolition charge when standing still and detecting it, putting it at risk), it is pretty ridiculous. Not everyone puts their Demo exactly in the middle of a capturing point from my experience. edit: Corrected mistake. In: COH2 Balance |
Thread: Quentin's solutions for PERFECT BALANCE2 Jan 2015, 13:12 PM
I do agree the panzer IV ausf J should be a non-doctrinal for OKW....it's a workhouse for Germany army..... Ostwind is also very rare yet it is a normal unit in Ostheer. In: COH2 Balance |
Thread: Rework OKW to be more "Authentic"2 Jan 2015, 00:24 AM
I don't know... Volksgrenadiere with StG44 upgrade would just overlap with Sturmpioniere and the MP40 is just terrible in the game. And then also putting in P4 and StuG III G (which would need rebalancing in the current state) along with full Fuel income would make it also awfully similar to Ostheer I feel. What you say about the Luchs would make sense in terms of "authenticity", however it would overlap as a Scout with the Infrared Halftrack and I don't know how much use there is in a dedicated scouting tank. Usually the Puma should also be a scouting vehicle primarily, even if the weapon was very powerful for such a purpose. Units like Wespe or Hummel could be cool of course. Well, Relic won't do anything of this anyway. In: Lobby |
Thread: Personal CoH2 feedback1 Jan 2015, 16:37 PM
Good old Sniper. In some game I lately built a Sniper and what happens? Of course the first time a ZiS-3 took a shot from long range at my sniper it got hit and died ![]() In: Lobby |
Thread: Demos31 Dec 2014, 11:56 AM
Yeah, this describes the dilemma well. Question is how can you fix it? In: COH2 Balance |
Thread: Howitzer Tank Overperforming31 Dec 2014, 10:36 AM
I am surprised complaints didn't come earlier to be honest. It seems to be extremely precise even against moving targets. The results you earn with this in comparison to stuff like Ostwinds or other light tanks that cannot just stand far outside of range seems pretty competitive. On other hand it is not cheap for basically a mobile mortar... so you would expect some good results out of it. Maybe lower accuracy / AoE, but in combination with a cost reduction? Or maybe just lower velocity, so it is not as accurate against moving targets. I mean, look how slow the projectiles of a Brummbär are in comparison... In: COH2 Balance |
Thread: Panzer vor! An OKW Elite Armor Doctrine guide31 Dec 2014, 10:30 AM
Elite Armor Doctrine one of the strongest commanders? Well, each to their own I guess ![]() In: Guides |
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