Germans have AT troops? PZGRENS? Really man? Do u play this game? If you send 2 units of pgrens with shrecks on 2 t34s, average lifetime of unit is 3 sec even in green cover man... They are so soft
Elefant op? You have to pray to RNG gods to hit something, Tiger ACE? Yeah its cool but with good combined arms tactics its really crap, if it lands on a mine GG tiger ace, its not like people think it is, a good player can handle it very easy.
Yeah Panther is a good tank but what when it meets infantry? SU85 atm does more dmg than an MG42, sniping everything
Volksy, yeah it might raise balance buff but hey, in real war there were 6 t34s on 1 panther or tiger, nowadays the similiar situation is in the game (AND I LOVE IT, + to realism in game) but german tanks cant handle t34 spam really they simply cant, with soviet industry you get 5 tanks in 11 mins. "Go for fast tier2" they said, and what if you simply lose a PG unit due to cons spam? What then? GG ur an idiot |
I also don't understand this. Are you saying PG's are too good and have no hard counters when they come out? You are aware Penals with flames do a good job against them and maxims just straight out stop them. Snipers bleed them dry extremely quickly. In addition, they came out at approximately the same time as shocks before. They only came out early if a German completely forgoes T1, at which point you should expect them and get snipers (or maxims if you already have T2).
Also I just played some more and in every team game I played shocks and guards were deployed as the third units. This was extremely hard to counter. I tried mg's, snipers, and grens. Ultimately without a Flame HT I had no way to slow this down, and that took too long forcing me to give up all of the map. In addition, a single mine or conscript nade would force the HT off.
What was the logic behind making elite troops come out sooner?
eh calm ur shit down, i said in the OP this has nothing to do with anything IE im not saying there OP or come out to too early like the OP or i would have said so, what i am saying is its annoying when you get floored by a PGrens squad! |
we all played them since day 1 we arnt talking about that we are talking about since the cp system change they come out 2 early its a fact only soviet fanboys cant see this a lmg gren squad is not a hard counter to shock troops even when veted they can only kill like 2 models before being forced to retreat
this has nothing to do with anything but damn thats how i feel vs pgrens except no moddles are lost lol |
shocks definitely have there place, there not the be all terminator squads there made out to be, but they make ur opponent pay for being out of position and flanking squads best on mgs and mortars clearing them out |
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I would use Ost sniper more if I could be comfortable that it could not be killed by stupid things like random mortar shots, or lucky volleys from squads. The Ost sniper is extremely squishy and although, in theory, it is the counter to Shocks, in game it fails to be so.
I am competent at micro, but a good Soviet player need only use the shocks to clear out and MG and then move off the field to avoid mp drain, because at that point scripts can start to move up. Or if mp drain is a problem and shocks are hunting snipers, they can reinforce with scripts to allow them to stay on the field and do damage. So early in the game the additional armor lost is less important.
Shocks and guards were fine at 2 cp's (or 1 under the old system) this should have remained so. Leave 1 cp units for units that are not stand alone great, ala the DSHK, and 2 for units that are linchpins (guards, shocks).
Also by forcing Ost to go sniper you reduce Ost capping power by 1.5 units. So losing capping power to shocks is irrelevant, since you only lose 1 unit to cap as Soviet (since shocks can still cap).
Fair enough, i get every ones point, i dont want to take away from the OP just wanted to post what i thought. |
its 1 shock squad i dont see the problem, and if its more then the soviet player is gonna bleed out. and wont have the capping power |
Why wouldn't the sniper work? If I built shocks just one squad they can't be everywhere at once and the German sniper is a good counter when you do run in too it, if he's dying that's ur fault watch cata macro his sniper he owns and he runs with g43 2 cp comes fast and it gets too the point when he encounters shocks they get overwhelmed by g43s also the soviet player is gonna have to get some kinda AT most common build is t2 t3 so there is no sniper to counter ur sniper and good forbid he go t1 and shocks then his pants are left down to a FHT |
I'm just saying there is no reason to drag out shock troopers there is a counter to everything. |
no no these need to be changed to 2 points. Suggesting a fht for a counter isnt a good option when you have to pay 120 ammo just to counter something thats dumb. Pgrens are only good 1v1 if they are veted and the shock troops arnt. In my soviet builds i have been using since the patch i can have a shock troop as my 3rd unit built
Also last night i played a 3v3 against a team where one was industry and the others where shock troop doctrines so early anti inf and early armor killed us
I'll tell you what's not a good option is having to build 3 at guns an su85 and a couple hundred in munitions setting up for a tiger ace winning the game for loosing players, I know ur like wtf hold the phone lethal that's a different topic, how ever it's relevant especially here. Just because something is a pain in the ass for you doesn't mean it's op weather the ace is op or not is different topic how ever... G43s are the best weep upgrades in game, and come at 2cp so, to suggest shocks need to move back in cp because it's inconvenient for you is stupid and in that case we just better move every commanders cps around and start the next thread |