At least the soviet AT gun isn't that bad. Sure it has a low rate of fire which makes it easier for tanks to circle them, but if you can support them, they are quite adequate (i.e. AT-nade the tank, or button it etc.)
As for Soviets floating munitions, it depends on doctrines and units fielded. There are a lot of abilities that require munitions such as demo charges, trip-wires (would add up over time), flares on snipers, barrage on AT gun, button, grenades, flamer CEs (more necessary for Soviets as a damage component), mines, precision shot on mortars (terribly inaccurate otherwise). Then we have the commander-specific abilities such as Mark Vehicle (80 munitions, and critical to Soviet non-t4 play).
Essentially, there are plenty of things to spend munitions on as Soviets, I guess you don't see people use them much because the majority goes Guard Rifle Combined Arms, whose most exorbitant munitions cost are upgrading DP-28s and buttoning vehicles. |
Cyridius, stop posting nonsense.
I'd like to correct CoZaK on one thing though, Shock Troops are 120 mp more than PGrens and never lose to them 1 on 1 (unless we are counting nades, and even then, shock troops shouldn't be stationary enough to get anything worse than a clip).
Also that Penals are great against vanilla grens, but LMG grens destroy them due to their low armour and individual hp, whilst at the same time it is harder to force the grens to move as satchels have very small range, and they lack the "Oorah" ability to close distances. |
It seems the vast majority of even the forum-users have the creativity of a gnat. How have you not tried this bulletin before? o.0 |
I think (hope) this is one of the bulletins that Relic is aware of being broken in its current implementation.
It is more noticeable on the MG42, as you say, it goes from 1 burst suppress into insta-pin, coupled with the boost they received to durability... it just makes maps like Minsk and Pripyat more claustrophobic than necessary |
There are so many inconsistencies within COH2, only time will help iron them out (I have seen a ram hit a low hp building instead of the tank, and take it out). |
That's a good tip |
The first instance was incredibly, incredibly lucky and gimmicky (I play 4/5 games as Soviets, and my SU-85s never snipe so consistently), the second was questionable (maybe it killed it too quickly, but maybe it is the pak's flaw rather than the su-85), but the last is silly, of course there was a possibility that it could have died, being focused by 2 tanks like that. |
Glad to hear that they are getting looked at, just a slight AT penetration buff would be sufficient. |
Genius! |
A 10-20% buff to armour penetration would be great, maybe the same for armour (as you say it might be too much), although I feel the AT capabilities are what need to be looked at. Ram needs to be removed and replaced with something that actually adds to the game, unless they make it so that you can micro out of it or something.
As far as the role of the pIV, don't you think that if it gets better AT capabilities, that even if they tone down its anti-infantry, it will still be more attractive than a Panther or a Stug? It seems very difficult to balance the Ostheer tanks because they are all fairly similar, at least at present. |