To be clear, and I think it is to anyone who has played our games or knows anything about us, we have never and will never suggest or downplay the horrors of the Nazi regime. We have invested a great deal of time in dealing with a section of the fanbase who saw the first game as a reason to celebrate Nazis.
is not about downplaying them i kind of understand those horrors are "not given the spotlight" because the game is called "company of heroes".
i am quoting myself here but what the hell. on a previous post about the campaign.
i agree with sturmovik the main campaign simply put is a steaming pile of manure, it does not convey heroism in any way. and i don't think it was biased history or misinformation it was plain laziness and what i suppose lack of funding. vcoh have some nice stories even the expansions where you play as German have a heroic feel to it.
this one was more focused in war sucks and its horrible. still is not like heroes don't shine in those situations. the first mission really kills my suspension of disbelief. the soldiers charging the mgs and dying like they where made of paper. was comical at best. and did not reflect the idea of a forced push trough harsh conditions.
a simple non playable squad of conscrpits pinned by an mg while the commander voice yells at you to hurry and flank the mg because its shooting the other squad, would have reflected more the sacrifice of the soldiers and would give you an in game reason to act( you have to charge because if the squad dies you will be next) and an out game reason (the life of the allied conscripts you would not like to loose)
order 227 could be simple made to be a map where you are faced by 2 enemies: on one end the objective the German enemy. on the other the nkvd(spelled like that?) that slowly moves forward with its own army. of mgs that progressively move forward each certain amount of minutes mowing down your own troops if you don't move forward leaving you with no choice but to progress.
hell i just thought this things out as i typed and i think they would be better than the actual campaign. but that is just my opinion.
hell a tank battle where you begin with a bunch of tanks half of them with their engine damaged, you are forced to ram using your good tanks because its the only way to outmaneuver the opponents. i don't know much about history or if those scenarios would have made sense. but could not they think of something better trough game-play?
here is the reply i got.
that was the thing which i hate about coh 1 .When you play the wehrmacht and have a heroic feel to it .In my opinion that is simply bullshit.The wehrmach killed a lot of innocent people .16 year old children were 1945 in the wehrmacht.The commanders of the wehrmacht killed themselves.A game which deals with the ww2 schould not express heroism, but i can understand Sturmovik.
Criticism of the CoH2 narrative, in comparison to the vCoH and expansion campaigns, is misplaced in this sense. This is a "new" way of telling the story and engaging the player emotionally to the games continuity. Instead of making him feel a hero for the massive amounts of enemies he kills and how big his dick is, this instead makes him feel a hero by defining himself, according to his own morality, in those difficult moments when morality is, itself, in danger of annihilation.
how would you feel as Russian.
vcoh. (Americans soldiers are heroes with big penises)
vcoh expansions (British and Wehrmacht soldiers big penises heroes)
coh2 (Russians bastards......)
just look at the Dday map from coh1 and the first map from coh2 review them and tell me which one gives you a heroic feel.
the British map where you hold the hill (heroic).
the Wehrmacht map where you defend the retreat of your fellow troopers (heroic).
rusiansss(all the maps they are bastards) (ending cut-scene of an unrelatable character saying "but they are heroessss")
to me company of heroes 2 campaign is not heroic at all. this was a huge slip from relic in my opinion.¨
The Russian 'Ivan' fought a heroic and desperate war. He tried his best to defend his motherland while himself suffering under a despotic regime. A humane leader tries to reflect this in writing and is persecuted. His boss, a regime loyalist, finds a kind of redemption in mercy. The end.
you just described COH2 cut-scenes not game-play and believe me people remember more the game play than the cut-scenes. hell skip the cuteness and you'll get a different story all together. i would even dare to paste all of coh2 cut-scenes on a YouTube video. but then i would get "lawyered" if you know what i mean.
vcoh had very little cut-scenes (or i forgot them which might be the reason i make my statement).
when i bought the game the idea in my mind was.
oh my god yeah for mother russia chargeeeee! oh shit order 227 we cant retreat. fuck we must do something clever to stay alive. some men must die to garantee sucess. in other words "a company of heroes"
what i got was disappointing.....