Just curious, what are everyone's thoughts about the gameplay experience currently?
I think we have trekked a long way from the 2013 era, but there is still a lot of work that needs to be done.
The Good Exp:
-Great Sound effects (Panzerwerfer and Katy Awwww yeaauuuhhhh!!)
-Action happens more dynamically compared to vCOH.
-More explosions than vCOH!
-Monthly (or near monthly) releases of patches, frequent content
-Chance for free DLC, although extremely low LOL!
-BODIES STAYING!!
-Light vehicle combat has been improved greatly compared to vCOH.
-Small nuanced game details such as green cover behind armored cars and tanks
The Borderline Meh:
-The tac map has not been fixed since beta...
-UI not adjustable (cant see colors as well as vCOH)
-Lack of blood and gibbing compared to vCOH
The Bad Exp:
-Stale Metas in most patches (currently its LMG blobbing)
-Almost all units are just big balls of stats, not enough utility differentiation
-Drunk DUIs not issued for horrible driving
-Not enough customization options (hotkeys, throw everything with 1 grenade)
-Certain design mechanics (commanders design, lack of tech upgrades)
-A lot of the balance design seems too locked on stats and RNG rather than utility usage and tactical skill (hence blobbing issue)
For me, it's a bit on the meh side, but most of these are personal preferences. So as stated above, what are everyone else's thoughts on the current experiences so far? |
Hello, I would like to expand on the topic.
IMO, I think Soviets in this game are one of the most frustrating factions to play. This would be good if the faction itself was rewarding in it's play style however that is completely not the case.
Reason 1 (Infantry): They have no core infantry unit that is capable of late game scaling. Their only options are extremely weak early game infantry, and the doctrinal elite infantry. They have nothing in between, and in addition, none of their infantry has reliable penetration DPS for Armor.
Reason 2 (Bad Tech Structure): An extreme lack of options comes from the Soviet's tech. Not only are their tech far more expensive than other factions, most of their tech very rarely complement each other, sometimes even under-performing. This forces them to take more predictable builds rather than them being able to diversify their builds. Not only that, but because Soviets have the highest cost of Tech structures in the game, countering something has almost twice the opportunity cost compared to other factions (time and resources).
Examples:
good builds = T1 to T4 (AI and AT both covered), T2 to T3 (AI and AT both covered)
Bad builds = T1 to T3 (Lack of AT), T2 to T4 (Lack AI Vehicles)
Reason 3 (Doctrines): Rather than complementing their playstyle, Soviet players RELY on doctrines. Typically these doctrines have an infantry (shock, gaurd) and a tank (85s or heavy) call-in. Doctrines without these two are never used, ever. This actually eliminates about 50% (?) of doctrines from ever becoming viable (NKVD, defensive, partisans, irregulars, etc.). This is a problem tied only to Soviets, diversity is killed because of this.
Reason 4 (Advantages in the wrong area): Support weapons and M3. Sure, it might be balanced currently, but I'm pretty sure absolutely no one finds facing these types of cheeses and spam fun. If the Soviets are going to be portrayed as a Hollywood Enemy at the Gates faction, then they should at least have the glorying trait that they had in the movie. Infantry. Right now, they are so unappealing to build, in addition, conscript upgrades cost FUEL... So... Maxims anyone? Anything given to conscripts would be good, squad size increase upgrade, non doc weapons, anything. They are so bad right now (same with penals).
Giving M3 a non cheese role:
M3 - give a ferry ability for transportation purposes, kind of like a supply line from base. 2 options, Units fully reinforced, or units fully reinforced and healed. Basically, it sets a rally point for troops after they healed or reinforced to directly get transported to the front line. Soviets were famous for their Tank riding. This can compensate. Over drive on that car is just stupid.
|