Ideally flanking would work, but the fast turn rate, and the fact that Soviets can use maxims as infantry, meaning more will be present, makes flanking less effective. Some suggests mortars, but as maxims work pretty well offensively as well I dont see that doing much good. Maxims arent static area defense weapons like MG42s, and seems to be in kind of an identity crisis. Flamehalftrack is risky too, as the natural next step in maximspam is to bring up a zis, from the same building. My best advice would be to contain him as well as possible and cap arround untill you have pgrens or mggrens. Maxims are voulnerable by themselves. |
Annoys me as well. I would like to see what kind of opponent im up against. Prefferably a real skill ranking, as that would let me know if I was up against someone real good, or if its a player against who I could try a new tactic im not failiar with, without being totally run over.
Im a "two stars" player myself, and before the patch I really enjoyed beating "five stars players", even though the ranks themselves were worthless. |
Seeing as this commander is such a failure, it seems like a great oportunity for Relic to bring back tanktraps to the core commanders, and get ridd of the community commander. |
Free and not OP? Pherhaps those two are connected? |
Though I like the idea, I too fear that it could split the community even more, and that COH2 would be torn between having to further adjust to these totally different playergroups.
Personally, I think some of the problem is that the factions has been stripped of several abilities that the vCOH factions had, that they later added to commanders. This whole approach of adding depth through commanders decreases the depth of each induvidual game, as youre ultimately given less tools to work with each game.
Ideally, I would love to see a rework of the whole commandersystem, and a move away from the DLC approach commanderwise. Seeing as this is hughly unlikely, I dont see there is much other choice but to try to balance the commanders we have, and release as few as possible in the future. |
It would have been interesting to se how much Relic has earned by selling DLCs, compared to how much they have lost in sales of the game because of the bad PR the DLCs have gotten them. I wouldnt be surprised if the DLC commanders cost them more then they earned in the end. |
Bookmarked. Thx |
Absolutely right - he's the bridge between the community and the dev team.
So if we get continued silence from Noun then we can only assume that this message ISN'T being delivered to those that CAN change it.
Hence the frustration when its never even mentioned by Noun in responding to posts that directly raise it.
I dont think its a matter of the message not getting through, but of Noun not being able to tell any good news. Look at his answers in this thread, he avoids the issue of commanders, probably because he knows that they will continue to produce DLCs that mess up gameplay, so in stead of admitting that, he just pretends like nothing. Its the exact same thing he did with lobbies. He knew they werent coming, so in stead of admitting it, he pretended like nothing and hoped people wouldnt notice before buying the game. |
Honestly, after seeing how Relic played theire fans by refusing to clarify about lobbies, im having a hard time trusting anything Noun and Relic says. Back then Noun refused to respond those asking about lobbies, still they allowed theire moderators and other users to announce that lobbies would be implemented soon.
Seeing more empty talk, yet little actual progress, why should I trust them now? |
I have actually never used the Tiger Ace myself, only played against it a couple times so sorry if im asking stupid questions.
I remember the Tiger ace causing all income to stopp when it was released, something I thought was a resanoble drawback. Has this changed? |