Keep in mind they start with 50 fuel
Keep in mind that Soviet buildings are more expensive than German ones, specially tier 1.
relic damage control
God dammit, just fix it. grrr
The amount of times i've had to say 'gg' because i thought my panzerfaust would disable the scoutcar is horrible
I never said that the panzerfaust hitting units inside of the m3a1 wasn't a bug, that is why I asked for the replay of that happening after the patch.
I have that in mind.
Are you saying the previous policy of Faust and AT nade equality is now abandoned?
I figure Sov starts off with a fuel surplus specifically to account for AT nade/Molotov upgrade asymmetry.
That the cost of AT nade justifies that it does not impact on hedges, whereas Fausts get nullified even though they roll a hit?
That Fausts are "intended" to miss?
Like I said before, I never said that the panzerfaust dealing damage to units inside of the m3a1 instead of the m3a1 itself wasn't a bug, but the reason why soviets start with more fuel is to compensate for the fact that their buildings are more expensive, just compare the price of tier 1 german and tier 1 soviet, on both factions you start with just a little bit more than enough resources to get your first building ... About the panzerfaust hitting hedges, I think that is pretty minor.