Also shocks + con's at nades and mines counter the FHT. Snipers could work but they are easy to kill and the russians can merge to keep the reinforcment's cost at 20 mp.
As said before, smoke 'nades help against Mg-42s.
Conclussion: In the hands of a good player EARLY shocks are almost impossible to counter effectively withouth doctrinal selection
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Register Time: 20 Jun 2013, 10:33 AM
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Game Name: Thunderhun
Register Time: 20 Jun 2013, 10:33 AM
Last Visit Time: 9 Apr 2024, 21:03 PM
Broadcast: https://www.twitch.tv/thunder19hun
Game Name: Thunderhun
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Post History of Thunderhun
Thread: Shocktroops at 1CP2 Jan 2014, 21:22 PM
In: COH2 Balance |
Thread: Germans are bad2 Jan 2014, 21:17 PM
Also the cheap and early soviet call-ins wreck the german early-late game to dust. In: COH2 Balance |
Thread: Again, the T-34-85s2 Jan 2014, 21:16 PM
It was a good match, but the russian call-ins just don't fit into the current game's ballance atm. Tell me if you think why the T-34-85s are fine. In: Replays |
Thread: Another nerf needed1 Jan 2014, 01:18 AM
I feel your pain Z3r07, I had a game yesterday against SturmTigerPeruci. His 120mm 1 shotted a fresh pg, his strafe got my vet 2-3 grens squad, officier and paks. I have the replay if you are interested. In: COH2 Balance |
Thread: Its me or the game is much more harder in 1v1 as German?30 Dec 2013, 00:22 AM
Same with Guard Motor and Shock Rifle, just can live with T0 + call-ins (maybe T1 or T2 if need something). Also call-in tanks come too early nowadays. In: COH2 Balance |
Thread: Shocktroops at 1CP30 Dec 2013, 00:16 AM
Or you can get T2 and drop 'nades then go for the Is-2 like CaptainPrice did against me last week. It worked, he didn't planted much mines. In: COH2 Balance |
Thread: Scout Cars30 Dec 2013, 00:14 AM
The 221 in teamgames are good, combined with the spotting scope it's a REAL recon vehicle. In 1v1s it's only worth getting it of your oppponent went for T1, otherwise don't, it is just a resource sink. And also pray for not hitting a mine before doing some damage which is BS due to the 30 ammo costs mines. But yeah......it could use some HP buff and the cost of the autocannon upgrade changed to like 40-50 ammo, the germans always have something else to spend their ammo on. In: COH2 Balance |
Thread: Germans are bad30 Dec 2013, 00:09 AM
The germans have better AT options in theory, both their tanks and infantry + paks (even mines too) do the trick well. But in 1v1s im always struggling to counter the russian tanks 'cause of the muni costs. BUT!! in a game german players are can't use all of his AT arsenal due to the heavy muni or fuel cost. So...their upgrades are too expensive (mg42/G-43, shrecks, FHT, bunker upgrade, teching up,tank upgrades and the commander abilities). Yeah paks are good....but they get cleared out too easly. While the russians can always counter tanks cheaper (30 muni for a mine, AT 'nades, Guards counter T2's light vehicles, ramming, Su, mark target + T-34-85s). In: COH2 Balance |
Thread: BartonPL vs DonnieChan29 Dec 2013, 12:39 PM
It's one first games with me using luftwaffe doctrine, it went pretty well in early, I've managed to cut him off for a moment, get T3 and P4 and ofc everything screwed up after all mighty T34-85 call-in. WP, you totally outplayed him. Guard motor and the T-34-85s are very good, it is bs that the soviets can play through the whole game with T0 + call-ins, and only get T2 for ATGs. In: Replays |
Thread: Shocktroops at 1CP29 Dec 2013, 12:05 PM
Soviets always have more ammo to drop 'nades than the germans. In: COH2 Balance |
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