Deep snow on the RHS sectors? (Needs to go, IMO)
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There should be no deep snow on any maps anymore. Feel free to give screenshot with the opposite.
Thread: (6) Oka River Frontline2 Aug 2018, 20:45 PM
Deep snow on the RHS sectors? (Needs to go, IMO) ? There should be no deep snow on any maps anymore. Feel free to give screenshot with the opposite. |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 20:36 PM
Thx for the post, but as mono and whiteflash said, most of them are not automatch ready yet. And for this patch its too late. But for the future this post with the links is good to know. Relic will have this links then as well. Tho i think this will be probably my last mappatch in the next 2 years because of RL. |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 20:35 PM
Ofc without deep snow and blizzard. But i like to see snow and snow trees as well. Not only sommer maps |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 14:13 PM
Pardon? |
Thread: 1vs1 Removing map from automatch2 Aug 2018, 14:11 PM
I need good, balanced snowmaps for automatch. |
Thread: Lost Glider2 Aug 2018, 12:31 PM
9. Minimap- tactical map and loadingscreen map. |
Thread: Rzhev Winter 3v32 Aug 2018, 12:06 PM
1. Why there is green cover for north side?? https://prnt.sc/kdrspx 2. I would move the house more to north side to the fences. and remove the woods things then. This building is very powerful for the bridge. But only for north side. https://prnt.sc/kdrswv 3. Ice is missing when you start this map LUL xD https://prnt.sc/kdrtoj 4. On the right side near the new point you put LoS Blockers. I did not checked it ingame, but what kind of vehicles can kill it? Also can Royal Eng blow it away, so that a wickers in the south house has free LoS? 5. I am not sure yet about this new point. You saw what loxley wrote here? I am not sure if i like this point at all. I can see why you want to have it in. But atm i am not convinced yet. Btw I like the middle with more land And the ways on the cutoff points are fine for me as well. Tho it was always funny to put a mine there and then RIP tank xD |
Thread: (6) Oka River Frontline2 Aug 2018, 11:57 AM
Yo, I guess you meant favours south or? Point 1. I Disagree. Let it as it was. This map is one of the best 3vs3 maps. Because you really have a 1vs1 and a 2vs2 at the same time. But you still can flank and help the other side for a short time ( walking to cutoff) It would be unfair for the 1vs1 right side north side, not to have a muni there. On the left side both 2vs2 should be always able to hold atleast their muni point. Point 2. ok Point 3. new path is fine, BUT i see you just moved the VP more to right side right? This helps north side? when you change it on the X- axis and not on the Y-axis? Also this house: https://prnt.sc/kds0z4 I would have no problem to just remove it completed tbh! And change the cover south side or north side. Atm north side has green cover, and south side only yellow. Point 4 ok New point- 5 Point: Is there a chance that you change the river? Make north side near the base left side snowland and right side the river? So for the 1vs1 right side is the river? |
Thread: Lost Glider2 Aug 2018, 11:51 AM
1. Remove the small redcover here pls (Could be possible that you fixed this already, I forgot to look on it today) https://prnt.sc/k9w7x8 2. Fix north base bunker https://prnt.sc/k9w93p 3. Fix south base bunker: https://prnt.sc/k9w9d6 4. Make 4 meters path so brit pak can move too https://prnt.sc/kds8ng 5. Open it more to 4 meters as well. https://prnt.sc/kds8tw 6. This house can't be there! Reason: https://prnt.sc/kdsa2d Suggestion about this. A) Remove this house complete and add some LoS blockers right side of the church https://prnt.sc/kdsef3 B) Maybe find another good building for the middle, which is not so big and has no tower to cover north-right side? 7. Remove the elevation and stones and fix the Pointflag. https://prnt.sc/kdsb1s 8. Make it less hill pls as well. https://prnt.sc/kdscx5 |
Thread: 1vs1 Removing map from automatch1 Aug 2018, 22:10 PM
Can we please not remove maps that make the pool more varied and interesting like minsk and arnhem? I agree that arnhem has its problem but it is also a unique design. Arnheim will stay. |
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