Hi there.
Since in terms of price and tech the SdKfz 221 (222 with 2cm) and the M3A1 are at the same level I compared them a little closer, because I had the feeling that the SdKfz is performing pretty bad in camparsion to the russian Scout Car.
So the russian Scout Car is fragile, but the main gun somewhat hurts infrantry quite noticable.
The other game I was harrasing an enemy mortar (vet 0, no cover) with and SdKfz 221, drove up at point blank range and that piece of shit did basicly nothing. Isn't that what this thing is made for? Harrasing weapon teams and snipers?
When you compare the stats of both vehicles, you basicly see this...
SdKfz 221:
Cost: 80/25
Health: 160
Armor: 11/5.5
Speed/Acceleration: 6/5
Weapon DPS: 4.00 (Far) / 16.03 (Near)
M3A1:
Cost: 80/20
Health: 160
Armor: 8.4/4,2
Speed/Acceleration: 6/5
Weapon DPS: 7,76 (Far) / 10,99 (Near)
Also to notice is that the M3A1 has a limitied firing arc, whereas the SdKfz has a 360° turret and the M3A1 can transport troops.
The SdKfz has 30% better armor compared to the M1A3, that's why you pay 5 more fuel I guess. But the rest of the stats are basicly the same.
INSTEAD of that utterly crap main gun of the SdKfz, it is BS big time!
And for those who might say "look at the Near damage, it's awesome point blank", that's why i mentioned the example with the mortar before.
CoH2Stats shows a "Near" range of 0 (for both guns of SdKfz and M3A1), which means you always have the accuarcy of firing at "Far" range.
At first I thought it might be a bug of CoH2Stats. But after desprately trying to kill that mortar at close range I really think it's correct.
I haven't played alpha or closed beta, so I don't know if it has simply nerfed into this, but right now the german Scout Car doesn't seem viable to me with this weapon performance, especially compared to the russian counterpart.
Below are my calulations for the weapon dps. Correct me if I have misscalculated something.
SdKfz 221 MG34:
216,8 * 7,2 * 0,125 = 195,1 damage (Far)
7,5 * (2,125 + 3,25) + 2,125 + 6,25 = 48,7 sec
216,8 * 7,2 * 0,5 = 780,5 damage (Near)
7,5 * (2,125 + 3,25) + 2,125 + 6,25 = 48,7 sec
= 4,00 DPS (Far)
= 16,03 DPS (Near)
M3A1 M2 .50 Machine Gun:
123,5 * 9,9 * 0,37 = 452,4 (Far)
8,5 * (1,625 + 4,4) + 1,625 + 5,5 = 58,3
123,5 * 9,9 * 0,5 = 611,3 (Near)
8,5 * (1,625 + 4,4) + 1,625 + 2,75 = 55,6
= 7,76 DPS (Far)
= 10,99 DPS (Near)
Please Discuss!
Regards
ace |