Profile of CieZ
General Information
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Broadcast: https://www.twitch.tv/riseofthephoenix_
Youtube: https://www.youtube.com/channel/UCjV_ujoRNpEU_ERL9dW8H9w
Steam: 76561197995165748
Residence: United States
Nationality: United States
Post History of CieZ
Thread: ST spam17 Dec 2013, 15:52 PM
ST = Shock Troops, doesn't seem that complicated...? Although just saying Shocks is easier for everyone. |
Thread: Stug III e needs some love17 Dec 2013, 14:54 PM
Are you guys crazy? It counters T34-85's and IS-2's. Its a great moving PaK, just micro it better. I believe he was talking about the doctrinal "baby" Stug from the AGren commander Normal Stugs are awesome, the baby Stugs do kinda suck. In: COH2 Balance |
Thread: Shocktroops at 1CP17 Dec 2013, 14:25 PM
That has not been happening just with the latest patches ciez. M3flamer,m3sniper, maxim spam, mg42 spam have all been popular in the early game. I'm not trying to make the claim that the early game is less varied - only that it "exists" for a very short amount of time now. I've been loving this patch, it is a huge step up from last patch where the only thing each side could reliably do was spam Cons/Grens with maybe an AGren squad thrown into the mix. Unless of course you're OMGPOP and somehow magically make M3s viable 23 minutes into the game (but then again OMGPOP is easily one of the best players currently). But the vast majority of what I experienced, and saw, last patch was Con spam vs Gren spam. So yes, this patch throwing other units into the mix is great. But when doctrinal elite infantry hit the field so early (like 1.5-2 mins or so?) into the game and powerful upgrades like PPSh and G43s come very shortly after that it is apparent that this patch has drastically reduced the amount of time players spend in the early game stage. Prior to this patch it was entirely possible to have a FHT or a 222 on the field before Guards/Shocks - hence the more "mid game" units of each faction hit the field at reasonably similar times . Also if you want to parallel shocks with Pgrens since they fill the same role, albeit in different ways (I'd still argue that they're counterparts to one another in the same way that Grens/Cons are counterparts) they also hit the field at approximately the same time, again I'm talking prior to this patch. Currently Soviets can have Guards on the field before a FHT or 221/222 which effectively makes the 221/222 completely useless unless you know for a fact that they do not have guards (And even then a 221/222 is pretty mediocre against shocks - I certainly wouldn't waste my fuel on one to kill shocks) and it relegates the FHT to being a completely reactionary unit to shock troops specifically. Additionally (and I realize team games are not a top priority for balance but the majority of us play and enjoy them) it throws off team game balance. What can Germans really do against 1 CP shocks + guards? It is extraordinarily easy for one Soviet player to get an early sniper and then Guards before any reasonable counter could arrive (you can literally go con, t1, sniper, m3, guards, guards and have Guards BEFORE a 221) while the other gets Shocks. The sniper negates MG42s, the Guards negate German T2 entirely (can't use FHT to kill the Shocks) and that early into the game Grenadiers have the tendency to lose to both Guards and Shocks. Then your only decent counter become the German sniper, which is highly vulnerable to the M3 that will already be on the field, requires a ton of babysitting to not get counter-sniped, and a whole lot of micro to deal with that powerful of a Soviet field presence. Overall Guards and Shocks coming at 1 CP is simply bad for the game on many levels. Even if you like that the early game phase is significantly shorter in this patch, because at the end of the day that is person preference, it still creates a balance nightmare in anything higher than a 1v1 and also more or less invalidates German T2 - which limits an already narrow faction even further. I don't post a lot. Whats with all of this bullshit about people citing "SNF" as a gold standard for balance? Balancing for a demographic isn't balancing a game. I'm not saying it shouldn't be something to be considered but there way too many of you fuckers using it like its a law of physics or something [/rant] People reference SNF so often because it is the most recent tournament that we've had. This aspect allows the top players to separate themselves from the rest of the pack and balance should honestly be based around the top players in any given game. This is not to say that casuals should be ignored (hell, I'm a casual player myself and far from being considered a top 1v1 player). However, if the factions are balanced at the highest levels that balance will inevitably trickle down to the rest of us because for us mere mortals perceived imbalances might simply stem from not playing optimally. Take for example SC2 - the win rates of each faction at the highest levels are all super close to one another (like 1 or 2 % points) and there aren't really any legitimate cries of imbalance from the rest of the community (which includes upwards of 95% or so the the actual active population of the game). Basically it is best to focus on balance at the highest of levels because the rest of us can simply learn to play better in order to overcome (potentially) incorrectly perceived imbalances. In: COH2 Balance |
Thread: Shocktroops at 1CP17 Dec 2013, 13:57 PM
Soviet have, by far, many more wins in SNF than German. However you can't really use that as a balance argument for this patch since 3 of the 4 SNFs were played on different patches - with bugged PPSh (that were grossly over-performing), T-70s (also grossly over-performing) and with different building mechanics (highly skewed in Sov favor because of German inability to reliably de-garrison whereas Soviets have Molotov). All of these factors made Soviets the indisputably more powerful faction at the highest levels of play. Anyways, to get more on topic, Shock troops are counter-able at 1 CP and a lot of the suggestions in this thread have been good. MG42s work wonders because of the suppression and will allow you to hold off for a FHT. Honestly saving your munitions for a FHT will be better (at least in 1v1s) because the FHT melts shocks as if they had no armor (which is their main selling point). G43s and LMG42s will increase grenadier performance against Shocks, but in my experience neither upgrade will allow Grens to hold the line reliably - if you're going to go this route you really have to make sure you're always engaging the shocks 2v1. Shock troop armor is simply too high to rely on small arms fire. 221/222 just kind of sucks... against everything but flamer/sniper M3s now. And even then Guards can be on the field before your 221/222 so yeah... don't build these. Snipers can work as well since they will inflict a significant amount of MP bleed on the Soviet player however they're more risky and require more micro than an MG42 or FHT. They're also more map dependent. On maps like Semoskiy it can be a pain to position the sniper in a good spot with all the LoS/shot blockers in the middle of the map. I would avoid trying to use Pgrens to counter shocks for the same reasons as not relying on Grenadiers with G43s/LMGs - shock armor is too high. Pgrens will do better than Grenadiers, but overall you're not likely to come out ahead. All that being said - sure Shocks can be beaten that early in the game, but I personally dislike the effect that 1 CP shocks/guards on have on the pace of the game. The past few patches have eroded the sense of "early game" that is so dear in CoH. I personally love/enjoy playing and seeing vanilla Grenadiers fighting vanilla Conscripts for the first few minutes of a game. (Don't read this as me justifying gren spam or con spam, I'm not). I love seeing the "dance" for cover and better positioning, trying to lure enemy squads into MG fire, or into bad positions. These early game engagements can really set the tone for the rest of the match, and have the potential to make matches more unique and dynamic. You can be aggressive and go for early cut-offs, you can play more defensive and try to control your own half of the map etc etc. Elite infantry coming so early really negates this aspect of the game. Shock troops fighting vanilla grens really don't care about cover or positioning, you just right click them next to the Gren squad and watch them shred the grens to pieces. The only thing you have to really worry about is an MG42, and even then you have smoke grenades and Oorah on your Cons to flank. So yes, they may be counter-able this early in the game, but it isn't fun to play against, it erodes the early game to being even shorter than it already was, and simplifies the game even further. In: COH2 Balance |
Thread: Grenadier potential: Fighting fire with fire17 Dec 2013, 01:07 AM
So challenging someone to a 1v1 is the way to settle balance arguments? Not necessarily, no one ever claimed that. But Nullist chose to directly attack my skill/knowledge as a player. He should at least have the guts to back up such claims. Among other serious and personal insults. But he's one of the biggest cowards I've ever met. Constantly insulting people and then whining about people insulting him. Completely ignoring people's arguments to cherry pick specific statements, quote them out of context and then use these sorts of ridiculous tactics to cover for his own horrible arguments and obvious ignorance/inexperience. He's not the type of person to man-up and put his money where his mouth is. In: COH2 Balance |
Thread: Grenadier potential: Fighting fire with fire16 Dec 2013, 22:14 PM
If only I could convince him to play with the caveat that the losing player is no longer allowed to post on the Coh2.org forums... I wonder what he'd do with all the free time he'd have since he wouldn't be able to troll/derail every legitimate thread on this website. All while coming up with fragile straw-man arguments and cherry pick/quote people entirely out of context to try and make a point over a game he doesn't play/knows very little about. In: COH2 Balance |
Thread: Grenadier potential: Fighting fire with fire16 Dec 2013, 22:07 PM
Don't get your hopes up. He's still refusing to play me. Apparently I have to suffer through a voice chat session if I want the chance of getting a game out of him. Hilarious. In: COH2 Balance |
Thread: Patch Notes Discussion (Dec. 10th)16 Dec 2013, 16:12 PM
@Greeb: This was your reply to me correcting your mistake: Nullist, please explain this statement: Basically it means your entire Con force can have PPSHs very long before Ost can have even a single LMG/G43 on one Gren. In: COH2 Balance |
Thread: Grenadier potential: Fighting fire with fire16 Dec 2013, 16:00 PM
Then if you decline the offer to settle differences, there is nothing more to say. I'm sitting here looking at - INVITATIONTS SENT Rhoska on my steam Friend's list. Clearly I'm declining your generous offer *rolls eyes* Your move. In: COH2 Balance |
Thread: Patch Notes Discussion (Dec. 10th)16 Dec 2013, 15:55 PM
Nullist, please explain this for me: Basically it means your entire Con force can have PPSHs very long before Ost can have even a single LMG/G43 on one Gren. Thanks. In: COH2 Balance |
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