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5 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
blow one up, slap it around
7 OP OH tanks in front of your base
Post History of raw
Thread: PaK-43 viability in the meta game25 Sep 2013, 22:49 PM
Considering the strength of Pak-43 to deal with any armor plus the innate flank-resistance of the OH army makes the Pak-43 pretty damn strong. Put it into shadow and nuke away at soviet tanks. Perfect bridge for the time between his T-34 and your PzIV. In: COH2 Balance |
Thread: Why are T-34 so flowery?25 Sep 2013, 22:39 PM
Best just to ignore those posts. Even Nullist here cleaned up his act, I guess he can too. This man understands the game. In: COH2 Balance |
Thread: Why are T-34 so flowery?25 Sep 2013, 22:33 PM
Why should a T-34 be able to go head on with German tanks? Because the flow of the game requires it. The rest, like the idea of a medium tank for AI purposes (ololol, I'll never get over this), is just building cloudcastles in fairytale kingdom. If Relic wants the T-34 to have the role of a "flanker" (whatever that is, but presumably it's a spelling error for "shit-tier unit by design". because where I live tanks still need to deal actual damage, even when they flank) they have to rework the complete soviet arsenal, so that such a tank would actually fit into the game. Not that I would be against scrapping the entire soviet army and rebuild it from scratch. But lets be realistic here. In: COH2 Balance |
Thread: Soviet Snipers in 2v225 Sep 2013, 12:42 PM
the mortar halftrack is a goddamn sniper slaughterhouse rifle nades from out of LoS scout car lolrally into enemy base In: COH2 Balance |
Thread: Why are T-34 so flowery?25 Sep 2013, 08:51 AM
You need to learn to use AT guns as primary AT. You CANNOT go T1-T3 unless you have a huge advantage early game. You cannot get an advantage early game currently. That is another problem. German T1&T2 synergize too well and they can fortify the map to the point that only tank assistance is able to dislodge them now. T3 ASAP is a must not an if. One scout car max, and you better PRAY that it deals enough damage, otherwise you're toast. You can tell that you will lose the game if the german puts a Grenadier next to his MG42, playing ULTRAFORTRESS2153.
That does not work. T1+T2 gives you nothing to halt or even roll back the german advance, and he will have PzIV by minute 10, and then all of your T1 and T2 crap is useless. And the delay on your SU-85/T-34 will be so ridiculous, he'll be parking his PzIVs in front of your HQ before you even see the first T-34.
And that is exactly the problem. Raw you are a Soviet fanboy and need to play OH sometime and watch how good Soviet players kill your P4's. As someone else said, where is the support for your T34? Use it with Cons and a Zis backed by a Maxim to keep infantry away. I play OH and Soviets about equally and I just own every soviet on ladder so ridiculously complete by just building PzIV it's not even funny anymore. The only thing I lose to is the odd Conscript spammer. Tried that and it works against OH that lolrally their MG42s to the cutoff point.
You know what? I actually agree with you, if "asymmetrically balanced" wouldn't mean shitbalanced in this game. You know the whole "Support thy tanks, Comrade" crap would actually work out in game, if the soviets actually had units to support their T-34's with. But they don't! All you have is shit-tier guards chaining button down and pray for enough ammo to mark target. And that's it. Shouldn't the soviet be at least somewhat competent at supporting his armor proper, considering they really really need that backup? But no, the OH has much more competent units for the support role than you. Assymmetrical balance to me would mean that a supported T-34 is actually a frightening sight to behold for the OH and not just some speedbump on the clear and sunny road to Moskau. If this whole combined arms crap is supposed to work somehow, then give me units that are actually able to be competent in this job. Instead of gimmick machines like the M3 and the (now defunct) T-70. Fuel wise you can get a second t34 before your opponent gets a second P4. This is your critical moment. I am well aware. But so is any competent enemy. He'll just stall the game until his second PzIV arrives and then it's slaughter time. And the fun part is, he knows that when he sees one T-34 there will be a second, because building anything else is not feasable. You have to microbattle the first PzIV with your T-34 + attachment, otherwise you're right where he wants you (Without even realizing it most of the time, lol, that's how ez-mode OH is currently) and you've build yourself into the soviet doom spiral. In: COH2 Balance |
Thread: Why are T-34 so flowery?24 Sep 2013, 23:20 PM
The T-34 loses versus PzIV even with support and that's why things are starting to get unfun. Also, you keep on implying that you somehow meet an isolated PzIV with your T-34 + whatever support you have. That's never the case, the PzIV is being supported too. Obviously. Guards need a major damage and penetration buff on their rifles. It's bad enough already that ACs can basically ignore them now, but that they're completely useless against T3 is just adding insult to injury to the AV starved soviet army. These guys need to be scary to OH's T3, especially if I bring 3+ of them. Currently the only real reason to build them is Button Down, otherwise they're worthless. Too bad the entire soviet meta revolves around button down. More generally, >75% of the entire soviet arsenal is trash-tier and completely unscary to the OH. That needs to change. The T-34 needs to deal more damage. Plain and simple. And I really don't care that it can kill infantry. That's exactly why it's so shit. No PzIV in sight? Great! Proceed to decimate the entire OH infantry! Lost the T-34 to the PzIV? GG, next game. Overkill or instant loss. Black and white. No interested duels, no microbattles, no mindgames. Just a-moving or be a-moved. In: COH2 Balance |
Thread: Why are T-34 so flowery?24 Sep 2013, 23:14 PM
30 fuel isn't a lot. One Opel truck and you're on par.
Yes, if the opponent is stupid you can beat his PzIV. But you would beat him in any other engagement anyway. In: COH2 Balance |
Thread: Update September 24th24 Sep 2013, 23:11 PM
In: Lobby |
Thread: Why are T-34 so flowery?24 Sep 2013, 23:09 PM
They really aren't. They're just not as good at AT as a more expensive tank with less AI and no ram... watch Von Ivan stream sometime if you think they're useless against P-IVs. I think Stephenn also uses them a lot. They already won the game in the early game. In: COH2 Balance |
Thread: Why are T-34 so flowery?24 Sep 2013, 22:58 PM
Yes, if your opponent is daft and rolls his PzIV into your guards crowd, you have perfect micro and timing on your conscripts, you can chain button down from your 3+ guards and have enough ammo for mark target on top of it, you may... MAY... be able to trade in your T-34 for the PzIV. In the remaining 99,9% of the games, he just a-moves at your T-34 and it explodes. Oh, and lets not forget that after killing a single T-34 the PzIV gets vet, granting it immunity to any silly little flank you might be running and your ridiculous ramming attempts. Seriously. Have you considered that the OH player can bring Infantry too and micro them around? In any fair match-up the PzIV beats the T-34 10 out of 10 times. It's just ridiculous to even assume that a subpar anti-infantry (lol!) tank has any place in the midgame, doubly so thanks to its hilarious redundancy with the T-70. I basically have the choice between cardboard and aluminium. And hey, thanks to Opel PzIV now costs effectively as much as the T-34. The whole Soviet games revolves around preventing the PzIV or delaying it long enough that you can have 2+ T-34 on the field. Competent OH players obviously just put an MG42 at both fuel points and laugh at your pathetic attempts to dislodge them while parking an opel behind every second tree. In: COH2 Balance |
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