Well im wondering how there can be such a long thread about a commander which so fucking imbalanced that i would like to go relic and set the whole studio on fire. Despite all the other stupid balance issues (why does a KV8 more dmg than a flamer HT???) this commander is nothing but a joke. To explain my thoughts:
I played vs a teammate which i won several times against. He chose Cholodny farms and this stupid commander. I opened up with 2 Grens, 1 MG, 1 Gren and a mortar. And got nailed at the wall. After that we played that match again and i tried to counter that "strategy" (well ofc it isnt a strategy it is only a commander for people which are too stupid to play). So this time i opened up with a gren and then 2 mg´s, a mortar another mg deperetly trien to hold anything of the map. I teched up to tier2 and played panzergrens because ofc u wont gent any resources. He just spamed 10 squads of consripts. he gave a shit to the mg´s cause even when e got slow down the cons have still enough time to crawl close enough to throw their molotovs (in return one of my panzergrens threw a bundle nate at stolen mg and killed exactly 1 guy). In the end i build a p4 and a Schrecksquad knowing that even one T34/85 is stronger than a P4. Well he simply rushed over me with a shit tone of tanks and doesnt give a shit about my anti tank weapons. In the end he told me that he lost 8 squads during the mats but that means nothing to him becuase everything is so fucking cheap! And the best thing ofc is that u only have to wait until u have enough cp´s cause u dont need to build a single building and have plenty of fuel even if your opponent attacks your cut off all the time (what i did)
But well it is a common secret that this game is maybe the most imbalanced rts ever in history.
It's a great doctrine but I wouldn't call it overpowered (radio intercept aside). If you're stalling until t34/85s, you have a huge gap in the mid game where you're relying on just conscripts and maybe the odd ATgun for field presence.
I also agree with Katitof that it sounds like you would have struggled against any doctrine with ppsh coupled with conscript spam, so it sounds more like a fundamental issue than a doctrine issue. If your MG gets molotov'd you were either leaving it in place for a reason or you just had insufficient micro. After the suppression if you see them inching forwards just pack it up, move back, and set back up again. Suppression lasts forever in this game compared to CoH1.
Cons charging through LMG fire will get whittled down very quickly regardless of vet. Vet2 G43s are brutal if you go with a doctrine that has them. Ostheer anti-inf mines are actually worth using now and tear up infantry that walk through them, so you either force the sweeper and limit his flanking routes or he's going to be throwing MP away.
Looking at your BO in particular I would say the mortar sounds like a big mistake. Another gren would be much better or even a sniper if you think you can keep it alive to bleed MP. Otherwise it's hard to say without a replay since games can play out much differently at different skill levels.