Seriously, how do you counter this? I just lost a game when they had 29 points because of 3 panthers? They went in, destroyed every single vehicle we had, pulled back at light speed to repair, and repeat... |
The best support for SU-85s is actually T-34s, but good luck getting the resources to tech back and built extra tanks.
Second to that, mines are your best bet. Always mine the sides along areas you know you want to park the SU-85.
The only strategy against Panthers I figured out that works is either Guards + ISU-152 or KV-1s + SU-85s.
Ironically this can only be done with pay2win |
Thread: isu 1527 Oct 2013, 03:43 AM
Well any tank that rushes it (Except a Stug) can kill it, it really doesn't do that much AT damage,and with all my times of using it I have NEVER EVER seen it one shot a squad. The best it has done is kill 3 men. |
Panthers. The unit, that with a little bit of micro, can destroy any Soviet armor. They have no hard counter.
Many Soviet players can relate that whenever we try to take out a Panther, it's escape is much too easy. Whether it be mass AT gun, T-34s, An ISU-152 - Nothing can stop this thing's escape but a lucky mine.
Most players don't have half the map covered in mines - So that usually isn't an effective solution.
But Panthers, soak up and bounce so much damage, and then they just zoom away at light speed. The only times I have killed a Panther when their engine is damaged, assuming the aren't veterancy one. The fact that blitzkrieg is usable with a damaged engine is hilariously OP.
Ramming Panthers only works if lucky, even the rear will sometimes only leave the Panther crew shocked. That is, assuming you can catch up to this speed demon.
Panthers cost nearly as much Panzer IVs but their cost effectiveness is simply ridiculous. If micro is on your side, Panthers will devastate any Soviet armor on the map and will fly by AT guns as if they are throwing rocks.
AT grenades? Only if lucky and not vet 1.
Mines? Again, only if lucky.
This unit either needs a hard counter or a speed nerf, as it can escape almost any situation.
"But it's AI is horrible, and it costs 600 MP!!"
AI is horrible? The MGs on it make up for it quite well. It's not like Soviets have AT infantry that can destroy everything tank except the heaviest one (Cough Cough Panzergrenadiers?)
600 MP.. Well, the price may be steep, but spam a couple of this unit and you have yourself a GG. Panther spam is almost as uncounterable as an Elefant. |
Put bunker on fuel very early = delayed enemy capture of fuel long enough so you already won by fuel conquest |
Im sorry, but you can't have the 6man Oorahing, Merging, AT-Nading and Molotoving unit with SVTs that you desire.
Sorry about that.
Yet you are allowed a bunker building, Panzerfausting. rifle grenading unit with LMG42s? |
So what.
That is where the SVT is.
And Cons dont cost muni to "keep", so no idea wtf you are on about.
Rather pay munitions for an SVT-40 than lose my conscript abilities for Penals.. |
Yeah, it is quite useful. It doesn't get vet as fast as you think because the shots can be pretty damn inaccurate. The 180 munitions thing can one shot an Ostwind or Pz IV but will only take out like 70% of a panthers HP |
I'd rather pay munitions and keep my AT grenades, Oorah, Molotovs, and Sandbag abilities. |
The Elefant makes a huge impact on the field. All you need to do is support it and it will win games. The only way to reliability take it out is to divert huge amounts of forces to kill it, meaning, that if they are going through the trouble of trying to counter it, then they are already winning or that gives you an opportunity to make a huge comeback. |