Because many people think equally of light vehicle and light tanks.
Fair enough. It shouldn't 1v1 more expensive and high class vehicles like light tanks. Its in a place where its not really good at anything though. Except recon.
Thread: Move StuG III-G to T2 or T2.528 Jan 2016, 21:00 PM
Fair enough. It shouldn't 1v1 more expensive and high class vehicles like light tanks. Its in a place where its not really good at anything though. Except recon. In: COH2 Balance |
Thread: Ostheer is on life support28 Jan 2016, 20:51 PM
In my opinion, the only things that come to mind would be giving the brumbar better pathfinding and maybe better range, while the lefh 10.5 cm arty could use less spread on the barrages; otherwise, I'd say Ostheer would be just fine. I agree here. I think maybe making a more mobile light AT option (better 222) would be nice as well. Brummbarrs are supposed to be Osts breakthrough unit that can deal with heavily Fortified positions but their pathing issues prevent them from seeing action. Ostheer is considered to be the best combined arms faction by most people. This is because all except 2 units (p4 and tiger) are either AI or AT. This makes for more difficult decision making for the ost player. Do I make more paks or mgs. Stugs or ostwinds. Panthers or brummbarrs. Lmg grens or pgrens with shrecks. Elephant or CP4. This (imo) is GOOD design. More hard counters that require thinking, strategy, and risk/reward. The alternative is to have "jack of all trades" units like Sherman's riflemen volks p4s croms comets ISU and (although weak at both) t34/76s. For their time frames you also have AEC, T70, stuarts 222. All these units are both AI and AT units. Little decision must take place to buy these units. I'd like to see units with more defined roles because it would encourage what ost does the most --> combined arms. Note: ppl complain about panthers AI because they compare it to the jack of all trades equivalents like EZ8, t34/85, comet. Brummbarrs exist only in my dreams. In: COH2 Balance |
Thread: Move StuG III-G to T2 or T2.528 Jan 2016, 03:40 AM
Many ppl would be offended by this statement. In: COH2 Balance |
Thread: why is the Panther non-doc and uncapped?27 Jan 2016, 21:25 PM
In: Lobby |
Thread: Relic pls buff useless things27 Jan 2016, 15:00 PM
UKFs only need a buff to the UC and maybe price decrease of Churchill. And sexton. In: COH2 Balance |
Thread: Relic pls buff useless things27 Jan 2016, 14:59 PM
Just fix brummbarrs. Their pathing is the only issue I have with them. In: COH2 Balance |
Thread: Remove FRP? yay or nay.27 Jan 2016, 06:26 AM
Just remove it already In: COH2 Balance |
Thread: Stugs - Current Status27 Jan 2016, 02:29 AM
It's a good unit. However it suffers from the retarded pathing more than other units since it has no turret Brummbarr In: COH2 Gameplay |
Thread: It's about time to talk about Molotovs again26 Jan 2016, 23:47 PM
I think it's fine where it is. Cheapest incendiary and still gets units out of buildings. In: COH2 Balance |
Thread: T34-76 in Tier 426 Jan 2016, 22:30 PM
The SU76 is like the stug III but more AI and less AT. Zis dmg =160 SU76 dmg= 120 In: COH2 Gameplay |