I don't want to be one of those players claiming OP before patch is out. Hell I have suggested 222 buffs in multiple threads.
But multiple 222s is one of my favorite wher strats, and it was always underrated. You'd be suprised how quick 3 222s can focus down a squad and just how much mobility this strat provided. And from first hand knowledge I think I'm right to be concerned about what they could do without their cost being adjusted a little.
210mp x 3 is 630 mp. Thats the cost of a tiger mp wise. 222s can't cap ---> little map control ----> faster enemy armor. This strat has its set backs. You have to be super aggressive with them to make sure the enemy isn't getting all that munis for mines and fuel for vehicles.
I think brits will be the only ones with serious problems. They already lack capping power and have no snares. Fix this by giving tommies snares. |
Looks like allies will have to bite into buying some early, expensive ATGs like Ost has to do every game. |
Hey, guess what?
That is a total of 0 additional units you will have to make on top of most standard BOs!
Plus, I want to destroy it QUICKLY, before opponent has a chance to react, I don't need to get it to half health and be chased off only for it to get repaired with additional vet star.
Or you can just rush shrecks at the pit if there is no bofors. If there is, you can position and focus on bofors, keeping LEIGs safe. And pit will rarely be placed so it can effectively cover bofors as it would require you to place it right next to bofors, not behind, next to it.
MHT is not mandatory, it just makes it super easy.
I don't like to bash my head against the wall and ost isn't really doctrine dependent. Oh and it just happens that one of these MHT commanders has a tiger tank.
I've already covered the support part, I'm not going to repeat myself just because someone has mastered selective reading skill.
As I've said, you're paying a grand total of ZERO in addition to what you have as standard army as OKW and for ost, only MHT is optional. I always get 1 PG squad, regardless and it ends up being AT usually, so again, only MHT is additional side cost, which makes it piece of cake.
Your costs POV is horribly biased, because you completely ignore what you already have on the field as standard units.
I'm simply using units, which I will have at the time.
Again, ZERO additional costs for OKW and optional MHT for ost.
You need all those units just to counter 2 of his. If you add his other units, then you need more of yours to counter.
Your costs POV is horribly biased, because you completely ignore what you already have on the field as standard units.
Ok now lets add in all the rest of his "standard units". He's guarding his emplacements with a single mg that now stops your pgrens/grens idea (you can't flank with his bofors nearby), his mortar stops your pak, you don't have Spearhead or Festung Support, what do you use? According to you, indirect isn't an option.
My point is, you need to get your entire army right up against his emplacements to start hurting it and he can brace to take away any element of surprise. Again, you need a ton of luck and very lazy enemy to counter Bofors+Pit combo. He does virtually nothing.
I want to find out where we agree and disagree.
Edit:
I think best way to counter it is with double mortars. Reposition them if need be,and hope for no insta wipes. Your mortars will vet up fast too.
Other option (if the map is big enough) is ignore it if its not in such an important position.
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If grens were to gain sandbag ability then bunker should be removed. Either or, not both.
Thats the one i voted for. But now i think i'd change my vote to just pios being able to construct sandbags. |
2-3 volks and a pair of puppchens vs bofors, not blobbed, volks draw fire, puppchens on stealth approach from another angle for surprise burst, shrecks alone are enough vs anything else.
Pressuring mortar pit with constant ISG barrage as OKW.
As Ost, MHT is potent with incendiary barrage, if carelessly parked, use PaKs, if hidden, shreck PGs are enough. Obviously there is gren cover for PGs as Ost.
You want to attack when you pushed off tommies or when they are on another part of the map, you don't want to fight tommies AND emplacements at the same time, lone vickers can be dealt with wide approach.
So what I hear from you, the OKW counters the 280mp 30 fuel unit with 1080 MP and 270 munitions and only if their are no enemy units defending it.
That or leig must constantly barrage it and hope it doesn't get targeted by the pit itself. Hope the enemy doesn't repair it or use brace or attack your leig with infantry. Hmmmk.
As Ost you need 1 of 2 commanders with MHT, or pak (which can be bombed or enemy use brace) , or 580mp of infantry and 120 munis in which case the enemy can STILL brace and wait for support (or target and wipe the pgrens). Once again we have to hope that these units have no supporting units. Ok.
That's the costs POV, now let's look at the micro POV. Axis players have to micro multiple units to not lose any, attack when the enemy isn't there, and have the perfect army composition for the assault. The British player on the other hand, can watch as his emplacements do all the work needed and brace when it's getting low and needs support.
Trying to be realistic here. I feel like the counter to these emplacements require a ton more micro, resources and luck that it does to use them effectively.
Those are my thoughts.
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Barrage weapons with long cooldowns were NEVER emplacement counters, so it rules out nothing.
Also, brits never had any way to respond to indirect fire outside of immobile mortar pit.
Counterbarrage also have limited range, so there is nothing to discuss unless we see it in action.
Its doctrinal, based on base arty, have a downside and seems useful, I don't see anything wrong with that so far.
What do you use to counter emplacements? |
Let me guess, you already forgot how brits were pre AEC buff?
Let me refresh your memory:
This is with the emplacements, bren spam, strong AT gun(which never had free sprint and now costs MORE then back then), crocs, commandos(which were nerfed since) and cromwells.
You know what is a singular change between that curve and current one, which looks like this:
Hm?
Let me enlight you-AEC.
Its the only thing that keeps brits in the game atm.
Yes, it overperforms, but you're delusional if you believe brits are fine otherwise and without it.
What are you going to excuse that with?
Top 150 players not playing beta?
Or it not being ATs for 1v1s?
I agree that AEC is the main cause for this change. I also think that players are still getting used to the Brits play style which is the most unique IMHO. Its most similar to ostheer which also seems to struggle in 1v1s. |
Buffing grens, because they work similar to tommies makes as much sense as giving cons stock PTRS upgrade, because volks have shrecks and were recently buffed.
Lets ignore all the free stuff grens are getting, which tommies need to upgrade for or don't have at all.
Lets ignore different economies and unit prices.
Lets ignore different armies and support units behind them, its irrelevant, lets give grens sandbags and cons LMGs, because it only makes perfect sense
If not on grens why not pios? |
Most ppl seem to at least think ostheer as a faction could use sandbags. I'm curious as to how gren sandbags make them OP though because if that is what keeps volks ISs and cons form being OP as well?
Thoughts? |
A point entirely outside of the actual feasibility and necessity of your suggestion...wouldn't sitting in sandbags constantly just increase the odds of 4-mans getting one-shot when an AI-capable tank rolls in?
It would more likely hit the sandbags that the unit. Same thing applies for Tommie's. This is more for the infantry vs infantry matchup anyhow |