It'll be fixed in 2 years, if we're lucky.
Or maybe they will release a premium commander that fixes the vet. Functional Veterancy Tactics.
Or just elite troops doctrine
Thread: Gamebreaking veterancy bug20 Feb 2016, 17:15 PM
Or just elite troops doctrine In: COH2 Bugs |
Thread: Favorite Tank Destroyer20 Feb 2016, 17:07 PM
But guys! M10 has super fun crush ability! Its more than just a tank destroyer! You forgot to add panthers In: COH2 Gameplay |
Thread: Crawling wounded setting off mines.20 Feb 2016, 17:05 PM
Makes for funny videos imo. Its hilarious! In: COH2 Gameplay |
Thread: STill happen AT in cover dont move anymore20 Feb 2016, 17:02 PM
A problem I had was the recovery operation in tactical support regiment airdropped my AT gun inside my HQ and it couldn't get out. Another time it only dropped the Vickers. In: COH2 Bugs |
Thread: New commander ability - Counter barage20 Feb 2016, 16:58 PM
Agreeed In: COH2 Balance |
Thread: New commander ability - Counter barage20 Feb 2016, 16:54 PM
Saying you don't get crocs is like saying I can't get tigers if I get lefHs. Counter barrage costs zero munis fuel and or manpower to use. Besides, Brits in 2v2+ often get forward assembly to reinforce from anyways. In: COH2 Balance |
Thread: Pls re-introduce the "low visibility" weather conditions20 Feb 2016, 16:51 PM
Pgrens are more so mid than short. The allies are way better close. In: COH2 Gameplay |
Thread: Pls re-introduce the "low visibility" weather conditions20 Feb 2016, 04:53 AM
This is an early game ostheer game changer because almost all their units are most effective at max range and the allies are generally about close quarters combat. This was just a big indirect buff to allies imo. In: COH2 Gameplay |
Thread: New commander ability - Counter barage20 Feb 2016, 03:16 AM
In: COH2 Balance |
Thread: Why COH2 Never really seems to improve ...19 Feb 2016, 21:34 PM
1) Relic rarely seeks player feedback when releasing patches. All the things they fixed in this patch were from player feedback. In: COH2 Gameplay |