Tommie's in cover plus brens are amazing. Sniper is OP vs OKW, commando ambush at capture points, Cromwell crush. The way to go.
Vs ostheer, get mortar pits. One each close enough to cover each other and lock down half the map. I think 2v2 Brits is one of the strongest actually.
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Post History of PanzerGeneralForever
Thread: Advice for Brits (2v2)2 Mar 2016, 14:57 PM
In: COH2 Gameplay |
Thread: Brits need a heavy tank2 Mar 2016, 14:51 PM
Brits don't need heavies In: COH2 Balance |
Thread: Comet or firefly against late game Axis armor2 Mar 2016, 06:56 AM
What Rollo said. Cromwell spam is the way to go. Cheap enough to get 2 of them, fast enough to flank almost all axis armor, and a meat grinder for volks blobs. Cromwell crush>>>>main gun and mgs combined. Firefly tulips for heavies. I would really only recommend comet for more HP and when dealing with heavy armor in urban close quarter maps because firefly turret traverse is slow and easily flanked. In: COH2 Gameplay |
Thread: Mortars/Howies: Nerf autoattack, maybe buff barrage2 Mar 2016, 06:12 AM
I disagree with all three of your points. 1. It will change the amount of frustrating one shot squad wipes from AUTO FIRING indirect. The barrage will have the potential to wipe full squads since it requires good micro and should be rewarded. 2. The barrage will become MORE effective against blobbing and the auto fire will deal more consistent damage to blobs (high dmg profile overall by lower lethal AOE). 3. Relic has come a long way from the start and is doing an excellent job balancing the game. Like every other company, they need to make money and it seems they like to use OP commanders to get it. The AEC is a good example of a unit that has been brought to a good state. I would would like to see less whining and tearing down of relic and instead more constructive feedback. They probably stopped listening to most of the community because no matter what they do, someone in the audience finds a reason to complain. I have noticed that the balance section has been rather empty aside from things like Sim City being an issue (I think it is too). This implies (at least to me) that the game is continually moving in the right direction in terms of balance. In: COH2 Balance |
Thread: UKF need non-doc AT Nade for new 222?1 Mar 2016, 22:47 PM
I am glad this is at least generating some discussion that isn't "L2P you fanboi". I just find that early Luchs and 222 are incredibly hard to play around as the Brits. It takes too long to get an AEC and rushing for an AT gun to counter an early 222 spam is really restricts the early capping as it is only good against the 222/Luchs(where as rushing for a 222/Luchs allows you to harass Vicker and Tommies we no free of reprisals to make up for the lack of infantry). This has been the struggle that ostheer players have tried to learn to deal with for ages. I do agree though, Brits need a proper snare. I really liked the idea of button vehicle when your squad has a Bren gun like in CoH1. AT made in the grenade tech is a good idea IMO. In: COH2 Balance |
Thread: Mortars/Howies: Nerf autoattack, maybe buff barrage1 Mar 2016, 21:52 PM
You buying units for support, they support you. What is wrong here. That's like saying you by tanks to attack and they attack. Wait a second, they only attack if you move then to the front and micro them. The OP is saying the indirect fire does all the work for you and requires little to no micro. That's why he wants to increase effectiveness of the barrage ability (user input) and decrease the effectiveness of the auto fire (AI input). In: COH2 Balance |
Thread: Mortars/Howies: Nerf autoattack, maybe buff barrage1 Mar 2016, 21:48 PM
I agree with most of the OPs points. However, when it comes to soviet and Ostheer mortars, they certainly do require micro with the placing of them due to their short range. I like that the OP is trying to decrease rng squad wipes but increase the consistency of the damage. Half the time a mortar pit wipes a squad in team games the owner of the pit doesn't even realize he got a wipe because he isn't paying attention. He doesn't have the satisfaction of having earned a wipe and the victim feels totally ripped off for being beaten by rng. In: COH2 Balance |
Thread: Poll: Mk-II Allied Medium Tanks1 Mar 2016, 14:54 PM
I prefer the Cromwell over pretty much every other tank. Why? Crush. Against OKW I use this as my " anti volks blob" unit. Wait for them around corners or just yolo up to them and start the crush circle. Best is when they retreat to their base and you crush them all to death. Soo satisfying Since comet is just beefier version of cromwell, I voted for it. They should give cromwells an upgrade: meat grinder crush package--> adds a plow in front of the tank to crush even more Krauts. ;D In: Lobby |
Thread: February 25th Update and It's Impending Hotfix1 Mar 2016, 14:49 PM
Is it me or is Reverse totally fucked now? I'd tell a vehicle to go three feet behind, and it opts to do a complete turn around. I find it's super inconsistent now. Sometimes it goes forward and sometimes back. This is even when clicking at the same spot. I also noticed that before the last patch, telling an AEC to go somewhere by clicking multiple times got it there slower. I felt like every time I told him to move, he would reset his current speed to a slow one then start accelerating. Especially when starting from a stand still. In: COH2 Bugs |
Thread: New Community Maps Comments1 Mar 2016, 04:49 AM
I love Hamlet. I like how the left is more open while the right is more closed. Good design for balance. In: COH2 Gameplay |
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