I believe they do not self scout anymore
That's exactly my point. They need LOS to be effective now since they don't provide their own.
Thread: Things that ruin team games, but don't affect 1v120 May 2016, 14:00 PM
That's exactly my point. They need LOS to be effective now since they don't provide their own. In: COH2 Balance |
Thread: LEIG needs a fix20 May 2016, 00:38 AM
Some people say OKW cant counter snipe.....Yes they can. In: COH2 Balance |
Thread: Things that ruin team games, but don't affect 1v120 May 2016, 00:34 AM
Im not disagreeing that this is the most powerful anti tank combination, im just saying that the OST JU-87 AT loiter does require LOS to be effective. It does require good coordination between the team members though which will only happen in AT games. In: COH2 Balance |
Thread: Human Tank Trap?20 May 2016, 00:28 AM
Im just saying, you can't have a racketen following each volks you have. My original point was that centaur will be the new most effective stock anti blob counter the brits have. Do you disagree? In: COH2 Gameplay |
Thread: Week 3 Update to the Balance Mod20 May 2016, 00:03 AM
Shrecks on Spios and Faust's for volks = OPness AT base + 2x bazookas on riflemen =/= OPness Hmm k. Makes... sense. Sure whatever you want man. Wait for it.... rifles can't be crushed either and couldn't really before the patch either In: COH2 Gameplay |
Thread: Week 3 Update to the Balance Mod19 May 2016, 14:56 PM
Shrecks on Spios is a big difference than on volks. 4 man squad vs 5 means its way more vulnerable to explosives (just like Pgrens and grens), they are more expensive to buy and reinforce, and they lose ~25% of their firepower with the upgrade (especially since they nerfed dmg of handheld AT weapons vs infantry). I don't think Spio blobs will replace volks blobs. In: COH2 Gameplay |
Thread: Human Tank Trap?19 May 2016, 14:51 PM
Faust won't snare unless hit after the racketen and the Centaur can kite and suppress them so they never can get close in the first place. Plus centaurs shred racketens since they don't have green cover like other ATGs. In: COH2 Gameplay |
Thread: Things that ruin team games, but don't affect 1v119 May 2016, 14:37 PM
Also note that these airstrikes need LOS now which makes a big difference In: COH2 Balance |
Thread: Human Tank Trap?19 May 2016, 01:56 AM
I agree that brit needs more anti blob tools. Just remember though that volks blobs will no longer have shrecks to the Centaur will be seen a lot more In: COH2 Gameplay |
Thread: Human Tank Trap?19 May 2016, 00:55 AM
Although I love tank crush more than anything else, these changes are necessary for balance. It keeps the M10 tank destroyer a TANK DESTROYER and brings cromwell into a more balanced spot. In: COH2 Gameplay |