Profile of PanzerGeneralForever
Post History of PanzerGeneralForever
Thread: [Ost] Rebalance16 Jun 2016, 14:21 PM
I don't like your proposed changes. In: COH2 Balance |
Thread: Germans much easier to play as Allies/Usf/Soviets15 Jun 2016, 14:29 PM
This is a funny thread. Most of these people should be bringing their problems to the strategy desk instead of whining about them on the balance forums. I still haven't seen any good arguments why axis are easier to play than allies specifically the USFs and soviets. In: COH2 Balance |
Thread: Bofors and Mortar Pit15 Jun 2016, 05:21 AM
Let me explain in full. 2v2 maps can often be split into 2 sections of the map or two "sides". Lots of players feel responsible for the side of the map closest to them. This means if you look where the enemy base sectors are, you can tell which faction you are going to be up against for the first few engagements of the game. This knowledge can help you pick a certain build orders. For example, the game starts and my HQ is left of my allies HQ. This means I'll likely be against units of the enemy faction that is on the left. If I see the left HQ in the shape of a circle its USF, rectangle means it's brits, and no base sector means it's soviets. My build order varies depending on the enemy units I'm facing. If I'm facing USFs I'll want a sniper earlier than later. If it's brits ill want a mortar etc. The loading screen only tells me what two factions I'll be against and not which side they are positioned on (left side or right side). The other way to find out which person goes where on the map is be the map slots. If you go into custom games you can pick a map as well as which side of the map and even base slot you will be in. In the loading screen you can determine which exact slot a specific faction will be if you know where that slot number is on the map. I haven't memorised the slot number locations so I just looking over at the enemy base sectors at the beginning of the match to see what I'm up against. Hope this clarifies things for you. In: Lobby |
Thread: Stormtroopers should have good camouflage14 Jun 2016, 14:40 PM
Play the game. STG upgrade doesn't cost 90 munitions In: COH2 Balance |
Thread: OKW base flaks14 Jun 2016, 14:06 PM
Yeah lets nerf OKW even further lol. If you want to nerf the base aa, then buff the buildable flak vierling emplacement, that thing sukcs balls Please tell me why OKW needs free AA right off the bat and nobody ele does. In: COH2 Balance |
Thread: How to Use P4?14 Jun 2016, 14:02 PM
Ostwinds are just so inaccurate and inconsistent. |
Thread: How to counter wehr's super-fast sniper?13 Jun 2016, 14:31 PM
Build a sniper, put him on hold fire. Never move him to the front jumping from cover to cover. Get as close as you can to him without being revealed. Bait the sniper into firing at your squads, counter snipe. Done. In: Strategy Desk |
Thread: Rebalancing the Stuka Dive Bomb13 Jun 2016, 14:25 PM
I wasn't trying to quote anyone in particular. Just posting my thoughts. I do remember some ppl complaining about stuka dive bombs on their major + ambulance combo. In: COH2 Balance |
Thread: Bofors and Mortar Pit13 Jun 2016, 03:50 AM
I still check to see if he's on the side closest to me or the other side. I don't have the slots for each map memorized so yeah In: Lobby |
Thread: Bofors and Mortar Pit13 Jun 2016, 03:34 AM
If its in 2v2s then the way to counter emplacements is by making sure both you and your ally are putting a ton of pressure on your opponents. Force him to buy other units that he doesnt want to make/use. Be ready for the Brits meta with rushing houses. Every time i start a match playing as ostheer, i look at the enemy base a check to see if im paired against a british player. If i am, my build order is as follows --> HMG Gren Mortar Gren (and one more of your choice). This build order works because of the options available to the brits in the early game. They have ISs (countered by hmg, gren and mortar), vickers (countered by mortar), and UC (countered by gren). I know lots of ppl like to rush out a sniper which can sometimes be very devastating for the brits early game, but if the enemy goes heavy on the emplacements the sniper takes away a lot of your aggressive prowess in the early game in terms of capping and harassing. IF the enemy gets a sniper, don't hesitate to get one of your own. Hold fire, stay cloaked, get close, counter snipe him. I typically follow this build order up with a 222 since it forces the brit player to get ATG or tech either AEC or bofors. Also a note to all Ostheer players, have a doctrine in your loadout that has spotting scopes. Put one on your 222 and plunk him down in the middle of the map for free maphacks. Get him to vet 2 and youll be able to see their base on some maps . In: Lobby |
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