vcoh and coh2 are very different games. vcoh infantry squads run quite significantly faster than in coh2, units are much better shooting on the go, and there is no vaulting, so its very easy for mgs to set up at choke points.
Infantry units' default movement speed is 3 m/s in vCoH. In CoH2, infantry units* clock in at an astounding 3 m/s movement speed, quite a difference actually. /s
The CoH2 animations are significantly improved and it LOOKS like the infantry run faster; in fact it's just the animation of the models and not how quick they actually move. Plus, the proliferation of sprinting abilities on practically every infantry unit, be it by default, through vet, or through some sort of aura or doctrinal buff.
*with the exception of 45 mm 53K crewmen who snort crack and run around at 3.6 m/s
The problem is not that the Callie/Painwerfer rek blobs, it's that they're a two-click squad whiteout tool. Unless you are literally in bed with the RNG god(esse)s, both of these units' barrages will wipe any squad you own off the face of the earth.
The argument that the Painwerfer is fragile and comes in T4, thus it should be able to simply delete whatever it hits, is stupid. You can't even field something comparable unless you field the Callie. Now that the Krapyusha doesn't have its laser-guided barrage, it simply doesn't measure up to either the Painwerfer or Callie in raw destructive power (despite, iirc, equal expense to the former and despite also being locked behind a T4 that is now impossible to skip to, barring the T1/T2 choice).
I'd up the Callie's default range by maybe 25, slap ~2.5º higher scatter on it, and give it a continuous barrage, not this silly burst rocket nonsense. You can use the tank-like HP to drive it into sword-hitting range or hang back and hope a lucky rocket lands on your intended target. The large(r) scatter value would also help it put the hurt on larger blobs.
Wish we had the T-60. Pretty much dual Luchs' on tracks (in terms of RoF). Yes it dies to a stiff breeze; who cares, it deals out 20 mm death by the belt.
Also M4C w. 75 mm as an option, for flavor. And #realism, both the 75 mm and 76 mm M4s were shipped in as part of Lend Lease.
T-34-57 obr. 1943 (upgrade for the T-34-76 obr. 1942? Strap a 45 m-range US M1 57 mm gun [statistically] to your T-34 for the price of 75 MU and the total loss of your nearly nonexistent AI capacity)?
T-26 (why not ))) ); a slower T-70, has the T-70 45 mm and T-70 armor values, but only ~200 HP. Slap it in tier II or something for giggles. We can use the un-animated T-26 wreck model for all I care, just plz Lelic. Let me mass cheap T-26s!
The Guards should be armed w. Guard Mosins (better than the SVT at pretty much everything) and a pair of BREN LMG slot items. Appear to have been issued as part of the Lend Lease program, at least on a larger scale than the Thompson or BAR.
Mmkay. The patch is f*cked up, anyone claiming anything to the contrary is on some serious drugs. Half the Europe in Ruins crew came over and played the patch, and it took us (including myself and the other EiR devs) all of 45 minutes or so to decide, unanimously, that many, many choices were just flat out unintelligent.
An unfortunate case of Lelic's balance team going "we must maintain the imbalance in order to keep our phony-bologna jobs, mentlegen!", I think.
Depends. Is it 30' (9.144 m) or longer from stem to stern? If yes, it's a ship. If it's shorter than that, it's a boat (at least, this is the definition that's been taught to me as a sailing instructor for the past 5 years).
Americans were using engies as frontline troops pretty often too. Depending on patch engie build could be better than rifle build, giving tons of veted repair squads in mid and late game.
No Veterancy:
Unit is at normal combat efficiency.
Veterancy Engineer Squad 1 Level 1 Veterancy:
+15% accuracy with all weapons.
25% harder to hit by any enemy weapon.
Veterancy Engineer Squad 2 Level 2 Veterancy:
+33% firing rate with all weapons.
+25% resistance to Suppression.
+15% Damage Reduction from all sources.
Veterancy Engineer Squad 3 Level 3 Veterancy:
+20% accuracy with all weapons.
+50% damage with all weapons.
From the CoH wiki. Not seeing repair speed anywhere in there m8.
Sandbags were for keeping bullet ricochets to a minimum.
The extra track links used by German crews added a few mm of armor to 'vulnerable' areas, which might make a theoretical difference in the case of freak hits to that area at long range--with the spare track links, a normal AP or APC shell might not penetrate.
The Soviets used the logs for unditching; "Oy Comrade Alexeiy, tonkovey is of biengs of stuk in mud! Be of placings logs under trakcs for good traction or gulag for yuo )))"
not for magically stopping 8,8 cm APCBC-T shells.
In the former two cases, its Lionel's safety blanket. Does it do anything? No. But it adds peace of mind and keeps you from worrying your ass off in the middle of a fight. And thus, you're more effective and efficient at carrying out your assigned duties.