hi guys. im a fairly noob coh2 player and I play team games mostly. I have difficulty deciding late game tech to either choose for tiger doctrine or elefant doctrine. Mostly tiger will do good vs most allied armor but than isu152 will show up and face rape the tigers, then i wish i had gone for elefant. If I choose elefant it doesnt have any AI capabilities and its difficult to contain vetted allied inf. worse the isu152 does kill all inf.
Your opponent was quite inexperienced, and allowed himself to be barraged for the entire game. He made no attempt to counter you with a puma or otherwise.
Even in these ideal conditions, the mortar underperformed for its cost. Most of the damage it dealt was with white phosphorous, costing you a ton of munitions.
Any build/strategy/unit can be made to look viable against incompetent opposition. Even a four rear echelon troop start.
I suggest, make the elefant like it was in beta. Massive range (95 i suggest since it cant shoot through buildings) and nerf its main gun damage to 160 or 240.
The problem I see is that if the elefant gets a range buff, the ISU becomes obsolete when the elefant hits the feild, and with scopes other tanks will become serously thretened again
my solution is give elefant 85 range and reduce damage from 320 to 160 whilst keeping the same penetration value.
this will allow other tanks to not get 2 shotted and move away.
He was lucky when his vet3 Sherman got a main gun destroyed when it should have died. As for the KT my puma used it's targeted shot to jam the turret of the Sherman so he couldn't kill my KT. It wasn't luck.
ye that was an epic move + the puma smoke. Best game of coh2 for me. honored