Maps need to be smaller, really. And done with a true tactical prism, either its useless. But i am worry about something : it is beta so please tell me there is TRUE dedicated 1v1 maps coming ? Please don't tell me they'll launch the game with people looking for 1v1 competitive with those maps ? |
This is where you see the gap between commercial bull**** and the game ... The map designer should'nt be so much proud of his maps, as the balance team. It seems again that they focused all the $$$ on blinbling explosions and on campaign rather than on an intelligent and true skillneeding multiplayer experience. But i don't blame them specifically, they do like every company nowadays in this industry : $ first. |
Still going to lose against Soviet infantry.
Here's why: Jaeger infantry is munitions heavy. Every single G43 upgrade, costs 60 munitions. Yes, the G43's are VERY good and accurate even at long ranges, but I've noticed you need at least two squad with them to really supplement your flamethrowers or Pzgrens. Thats 120 munitions.
By the time you get your G43's (2CP's), a player using the doctrine with Hit the Dirt, has unlocked Hit the Dirt, Guards and PPSH's. He has, most likely, secured the early game with this fast advantage, and your infantry is lost.
If this argument is not enough, then this one should do the trick: If the soviets *force* you into going G43', simply because their vanilla infantry is superior, you are still at a disadvantage. Shock Troopers will still rape G43's, anyways.
God thank you its exactly that i want to mean. Russians force you to get special upgrades for only 1v1 them and when you spent all your efforts on the infantry to survive : boom T34. You cant spend all your ressources on inf while fast tech for stugs. Dont talk me about schrecks : you spent all your munis on g43 at the same time (2cp 5-6th min = first t34) and the pak is easily decrewed by sniperS (!) wich you cant counter with reco car if hé knows how to plant a unit between his sniper and you or with your Alone sniper (enough said). Its a cornelian choice between dying by infantry spam or by guards + mines spam and mega mortar. |
Ostheer are still weak as hell, pzgren are too expansive/too weak, you just can't beat the russian infatry without enormous micro. The german tanks get buffed, but by the time you reached them, the russ infantry have already pushed you in your base or raped you... |
I feel that this patch is in the good way, nice changes, but we still need a patch to increase the overall power of the german infantry |
Had some nice battle against this lad, still feeling that the russian infantry is too strong. |
I got the same problems, i posted same topic on coh official forum, they said it'll be worked on. |
Best way To avoid rifle nades is simply To stay close of the german inf To stay in their inner range circle |
I just destroyed sdkfz222 upgunned against engineers 1v1, this is lame. |
Man, you are toxic. On topic, I agree that getting veterancy from incoming fire is a little broken. I like the feature but I think it should be toned down a LOT compared to gaining vet from damaging other units.
+1
The goal of this topic is in fact about the overall weakness of the ostheer inf, and all its aspects. The facts are here : ostheer need at least more survivability, pzgren dont even have the time to deal their dmg to full potential |