Company of Heroes 2 Developer Diary: Multiplayer
20 Jun 2013, 06:06 AM
#2
![avatar of ThisIsKindergarten](/uploads/avatar/244.png?updated=1371338388)
Posts: 14
At least they didn't mention competitive play.
20 Jun 2013, 06:08 AM
#3
![avatar of Pepsi](/uploads/avatar/129.png?updated=1458774406)
Posts: 622 | Subs: 1
They talked about spect mod !!!!1!
jkin
jkin
20 Jun 2013, 12:50 PM
#4
![avatar of PaperPlane](/uploads/avatar/540.jpg?updated=1371338408)
Posts: 173
Meh. ![:unsure: :unsure:](/images/Smileys/unsure.gif)
![:unsure: :unsure:](/images/Smileys/unsure.gif)
20 Jun 2013, 14:32 PM
#5
![avatar of SuperKeitel](/uploads/avatar/5827.jpg?updated=1371338454)
Posts: 158
This is where you see the gap between commercial bull**** and the game ... The map designer should'nt be so much proud of his maps, as the balance team. It seems again that they focused all the $$$ on blinbling explosions and on campaign rather than on an intelligent and true skillneeding multiplayer experience. But i don't blame them specifically, they do like every company nowadays in this industry : $ first.
20 Jun 2013, 18:17 PM
#6
![avatar of The Dave](/images/no_av.png)
Posts: 396
"If the tank hits the field and you don't have something to counter that, the game isn't over."
Oh no...just a Soviet scout car. You might as well quit then.
Oh no...just a Soviet scout car. You might as well quit then.
20 Jun 2013, 21:22 PM
#7
![avatar of WhiteFlash](/uploads/avatar/26.jpg?updated=1373591612)
![Senior Mapmaker Badge](/images/badges/badge_SENIOR_MAPMAKER.png)
![Benefactor 1](/images/badges/crowdfunding/benefactor_1.png)
Posts: 1295 | Subs: 1
ladder? ladder? ladder?
21 Jun 2013, 07:28 AM
#8
![avatar of BradBurning](/uploads/avatar/736.jpg?updated=1380969949)
Posts: 204
I love how they mention all these commanders..... loads into game oh
![:( :(](/images/Smileys/sad.gif)
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