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Company of Heroes 2 Developer Diary: Multiplayer

20 Jun 2013, 06:06 AM
#2
avatar of ThisIsKindergarten

Posts: 14

At least they didn't mention competitive play.
20 Jun 2013, 06:08 AM
#3
avatar of Pepsi

Posts: 622 | Subs: 1

They talked about spect mod !!!!1!



jkin
20 Jun 2013, 12:50 PM
#4
avatar of PaperPlane

Posts: 173

20 Jun 2013, 14:32 PM
#5
avatar of SuperKeitel

Posts: 158

This is where you see the gap between commercial bull**** and the game ... The map designer should'nt be so much proud of his maps, as the balance team. It seems again that they focused all the $$$ on blinbling explosions and on campaign rather than on an intelligent and true skillneeding multiplayer experience. But i don't blame them specifically, they do like every company nowadays in this industry : $ first.
20 Jun 2013, 18:17 PM
#6
avatar of The Dave

Posts: 396

"If the tank hits the field and you don't have something to counter that, the game isn't over."

Oh no...just a Soviet scout car. You might as well quit then.
20 Jun 2013, 21:22 PM
#7
avatar of WhiteFlash
Senior Mapmaker Badge
Benefactor 119

Posts: 1295 | Subs: 1

ladder? ladder? ladder?
21 Jun 2013, 07:28 AM
#8
avatar of BradBurning

Posts: 204

I love how they mention all these commanders..... loads into game oh :(
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