If they arnt going to fix the couple of little game breaking bugs such as the missing games and the rank system then they should stop charging for it and release it for free. Might get the community going a bit and will no doubt convince some poor suckers to fork out for coh2
That is actually not a bad idea. Not bad at all.
Though I wonder if the few $'s they still get is something they look at too greedily. But yeah, if you are going to devote no resources, make it free and hope it feeds your full-retail franchise. If you are going to take the $s, at least fix the Lobby. (I can live without rank, though it would be nice, but not being able to see games in the lobby is ... a broken but promised feature.)
In a way it is. Less strategic depth (commanders instead of doctrine trees) and the colors are more cartoonish, to me at least. It progresses too fast (you reach end game when the vps are often still in what was in vCOH the mid-game) and progresses to a meta of battle of the super tanks that can last for half the game.
There just doesn't seem to be an option to playing it that is other than race to super tanks (or race to stop them) and then the super tank slugfest. aybe playing USF, but one side is still palying super tank slugfest.
Were there any particular parts of the cast that I should have paid attention to? It was mostly kind of dumb. The "durka durka durka" joke from Team America except it drags on for 30 minutes??
The first hint it was fake was that the scenes they show of the Israeli Defense Forces are all martial. Arabs love scenes of Israeli materiele and/or troops getting wasted. Even if they have to show the same scene from different angles.
After that it was clearly just jibberish. I am not an arab speaker but I have heard enough of it in my life to know what it sounds like, and this wasn't it.
Time now for a gratuitous picture of IDF soldiers. These are paramedics during this summers conflict with Hamas in Gaza:
And to Hitler and any Nazi fanbois I say... Am Yisrael chai!
When I get the chance I will contribute some of my own.
There is a lot of misinformation about the capabilities of the allied armies vis a vis the Germans. They were much more capable than they are given credit and the Germans were not nearly the ubermenschen their fanbois think they were (the same goes for their war machines).
Much of their success comes from two main points.... the first is that at the beginning of the war they were much better trained and more prepared for combat than their opponents. It also means that as they defeated one country after another their now experienced troops went up against the green troops of other nations. Each victory meant more experience, and the chance to refine their skills and use of equipment, whereas each successive opponent was still inexperienced in every sense of the word (never seen combat, never seen blood, haven't used equipment or doctrine in real combat, etc.).
By the time their opponents were more experienced the Germans benefited from being on the defensive and all the force multipliers that implies, including ever shortening lines of supply and communication. But they were certainly not superior.
And there were many things the Germans did much less well, but in all the mystique of their superiority we don't hear about it. (And it is mostly mystique.)
I was going to clear up some things on how the Red Army worked, Commissars, SMERSH, Penals, Command and stuff like that since many people have heard of it but very few seem to fully know about stuff like that more than by name.
However I was crushed under the sheer weight of Soviet Bureaucracy. When you've studied it for a while, you don't think of certain things that for the uninitiated will seem strange, and in my attempt to lay down some groundwork I think I've written somewhat of an essay. This is groundwork will post next part when I have time.
First a quick rundown of different bodies.
RKKA - Workers and Peasants Red Army. This is the basic army. It sorted under the Peoples Commissariat of Defense(NKVM). Ministries are bourgeoisies the Soviet union had Peoples Commissariats which fills the same function. Leader during the war was Peoples Commissar (ie minister, shortened NarKom) Semyon Timoshenko upto 19th of July 1941 the post was then taken over by Stalin.
NKVD - Peoples Commissariat of Internal Affairs. Headed by Beria. Many departments with funny shorthands some listed under spoiler.
I just wanted to give a taste of the huge bureaucracy this truly was and that no the NKVD was not "the Soviet SS" but a ministry so grand Kafka would break himself. Generalised terms about the NKVD means all of the above, please refrain from it. Note also that this isn't all departments. Yes there was an administration and management department ARP, I think they drank vodka and tried to come up with new departments nothing else. "Ilya lets have a department with the acronym PEDR!! HAHAHAHH!
NKVD GUGB/NKGB - State security. Aah this is what most people mean when they say NKVD. Much power in an already powerful organization. Split after Stalins time into MVD and KGB.
They where split apart already in february 41 but was but back together in july of 41 then again as GUGB because of war and NKVD looked like they had too few departments. (joke)
They in turn where divided in to several divisions (THERE IS MORE). 1st protected Party and government leaders (Yes that is the same thing) 2nd secret-political department, 3rd counter-intelligence, 4th special section (special means not even the Soviets wrote what the hell they did. they spied on people, shot people and did the black work) 5th Foreign department, 7th Encryption (6th was transfered to nr 2 and 4)
GKO Main Committee of Defense, not to be confused with NKVM or the Stavka (High command).
Created in 41 for the overall leadership of all aspects of the country during the war. This committee ruled all aspects of the country.
Stavka - High command, and no it isn't STAVKA it is not an acronym.
Military High command of the country, not the same as GKO. GKO dealt with everything Stavka just with the military matters. If you need to produce more fuel for tanks next summer talk to GKO, if you are needing tanks for your operation talk to Stavka.
OSOAVIAChIM - Short for the Society for Promotion of the defense, aviation and chemical building. Volunteer organization for youths that taught fieldcrafts, skydiving, and the like, worked like a way to do boot camp at an early age. Had their own airfields, radio clubs, fire ranges and stuff like that. Many Partisans and early well what people call "spetznas" came from here. Included for having a long acronym.
GRU - Main Intelligence Directorate. Created already in November of 1918. Fierce rival of the Security service(KGB). Sorts under the army, but since october 23 '42 reported only to the Narkom of Defense, ie Stalin. Before that reported to General Staff of the Red Army.
SMERSh - short for "Death to Spies" now we have stopped playing around with fancy names. . "This is what we do". Was the Counter-intelligence department.
But here it gets kinda complicated, there were 3 of them. SMERSh of the army reported to the leader of NKVM, SMERsh of the NKVD reported to the head of the NKVD, and the SMERSh of the Navy reported to the head of the navy. (Kuznetsov)
So that is 3 departments doing counter-intelligence all called the same thing, but they where three separate things.
There that should be a good basis to start off on, my following dumps in this post will be more interesting and I'll try to get some stuff going on what the stuff that is stereotypical of the Soviet union during ww2 and who was responsible for that part and who wasn't.
Thanks for this. There is some I knew and a lot I didn't.
They had still been doing some tweaking. About a month ago they did a patch to fix the "ghost game" thing in lobby. Cynthia even posted about it.
I would rather they put in the patch. Having ghost games but seeing more available games is preferable to not seeing games.
I was watching a stream last night and that guy couldn't see some of the games I saw and I couldn't see some of the games he saw. He was in Pennsylvania and I am in New York so proximity/servers should not have been an issue.
It is a mistake to not address minor issues. If people get CoH for little, but enjoy it, they are more likely to buy new content. Was vCoH not the gateway drug for all of us to COH2? (even those who didn't enjoy still bought it... hence $$$!)
You don't have to play to know that 90% of these accusations are completely baseless. Think about what you're suggesting. You're saying your opponents are able to disconnect you from the server at will. The only practical ways to accomplish this are crashing the server (likely very difficult and definitely very obvious), DDoSing the server (also difficult, and requires a botnet purchase), or exploiting the server code to send false messages or otherwise manipulate the connected players (extremely difficult and fairly easy to detect).
If the connection issues you're complaining about are really intentional and are really as widespread as you claim, the exploit they use to cause the disconnect would be public by now. But there's been no such exploit published. Because it doesn't exist.
Sync hacking is an issue that should be addressed. But not one person in this or any other thread has provided a single piece of solid evidence that even one arbitrated disconnect was deliberate and not a result of poor connections.
There has absolutely been a hack out there that had a "desync" button. The idea being that if you were playing a multiplayer game as soon as one player on the other team dropped/lagged out/desynced you could desync and the trust rating of your team would almost 100% be higher than that of the other teams now one-fewer combined trust so it was an almost assured win.
The programmer kept that hack up to date through a patch or two of 2.700 but lately I had not seen him responding on the thread he owned. he claimed in his thread that he wasn't tempted by a dying game. He also claimed that it was easy to protect against hacks like his but that Relic rebuffed any attempts by him to help.
I had always been curious what it looks like from the maphackers point of view... but I never did try. Not sure if it was my pure soul or the fear that I would find it too tempting and get hookd just by trying it... Nevertheless I never tried.
Could work for soviet Sherman, but it would probably be weird for USF since vet is tied to crews. So when you would leave the Sherman it would revert back to its normal, then back again when you hopped back in. Not a big issue, but it would probably look pretty weird
Don't you remember the early days of COH2 when a recrewed vet2 PIV would keep it's skirts even if the new crew was Soviet?